Apply changes in-line with framework localisation changes

This commit is contained in:
smoogipoo
2018-09-19 14:07:46 +09:00
parent 492b5edb02
commit 28f31540c4
11 changed files with 39 additions and 60 deletions

View File

@ -131,8 +131,8 @@ namespace osu.Game.Screens.Select
public FillFlowContainer MapperContainer { get; private set; }
public FillFlowContainer InfoLabelContainer { get; private set; }
private UnicodeBindableString titleBinding;
private UnicodeBindableString artistBinding;
private ILocalisedBindableString titleBinding;
private ILocalisedBindableString artistBinding;
private readonly WorkingBeatmap beatmap;
private readonly RulesetInfo ruleset;
@ -144,7 +144,7 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
private void load(LocalisationManager localisation)
{
var beatmapInfo = beatmap.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
@ -153,8 +153,8 @@ namespace osu.Game.Screens.Select
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
titleBinding = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artistBinding = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
Children = new Drawable[]
{