Hook up ScoreProcessor to Scoreoverlay etc.

This commit is contained in:
Dean Herbert
2016-11-29 21:28:43 +09:00
parent 9b243ccc23
commit 2947121e48
7 changed files with 95 additions and 21 deletions

View File

@ -91,8 +91,7 @@ namespace osu.Game.Screens.Play
var hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
if (Autoplay)
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));