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Hook up ScoreProcessor to Scoreoverlay etc.
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@ -91,8 +91,7 @@ namespace osu.Game.Screens.Play
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var hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
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hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
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hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
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hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
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if (Autoplay)
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hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));
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