Apply nullability to osu!catch skinning classes

This commit is contained in:
Dean Herbert
2022-11-09 13:37:19 +09:00
parent a6165ea78a
commit 2952dbc8fb
25 changed files with 31 additions and 82 deletions

View File

@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -21,19 +18,17 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
[Resolved]
protected IHasCatchObjectState ObjectState { get; private set; }
protected IHasCatchObjectState ObjectState { get; private set; } = null!;
/// <summary>
/// A part of this piece that will be faded out while falling in the playfield.
/// </summary>
[CanBeNull]
protected virtual Drawable BorderPiece => null;
protected virtual Drawable? BorderPiece => null;
/// <summary>
/// A part of this piece that will be only visible when <see cref="HyperDash"/> is true.
/// </summary>
[CanBeNull]
protected virtual Drawable HyperBorderPiece => null;
protected virtual Drawable? HyperBorderPiece => null;
protected override void LoadComplete()
{