mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into update-beatmap-scores-design
# Conflicts: # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs # osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs
This commit is contained in:
@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Background
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public void PlayerLoaderSettingsHoverTest()
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer())));
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddStep("Trigger background preview", () =>
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@ -255,14 +255,8 @@ namespace osu.Game.Tests.Visual.Background
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{
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setupUserSettings();
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AddStep("Start player loader", () =>
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{
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songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer
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{
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AllowPause = allowPause,
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Ready = true,
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}));
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});
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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AddUntilStep("Wait for player to load", () => player.IsLoaded);
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@ -351,21 +345,27 @@ namespace osu.Game.Tests.Visual.Background
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public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
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// Whether or not the player should be allowed to load.
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public bool Ready;
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public bool BlockLoad;
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public Bindable<bool> StoryboardEnabled;
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public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
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public readonly Bindable<bool> IsPaused = new Bindable<bool>();
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public TestPlayer(bool allowPause = true)
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: base(allowPause)
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{
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}
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public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
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public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, CancellationToken token)
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{
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while (!Ready)
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while (BlockLoad && !token.IsCancellationRequested)
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Thread.Sleep(1);
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StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
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DrawableRuleset.IsPaused.BindTo(IsPaused);
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@ -15,12 +15,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return new ScoreAccessiblePlayer
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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};
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return new ScoreAccessiblePlayer();
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}
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protected override void AddCheckSteps()
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@ -33,6 +28,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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}
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}
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}
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}
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@ -20,13 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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typeof(KeyCounterKeyboard),
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typeof(KeyCounterMouse),
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typeof(KeyCounterCollection)
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typeof(KeyCounterDisplay)
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};
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public TestCaseKeyCounter()
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{
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KeyCounterKeyboard rewindTestKeyCounterKeyboard;
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KeyCounterCollection kc = new KeyCounterCollection
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KeyCounterDisplay kc = new KeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -26,12 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Beatmap.Value = new DummyWorkingBeatmap(game);
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AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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})));
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AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player(false, false))));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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@ -47,12 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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SlowLoadPlayer slow = null;
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stack.Push(loader = new PlayerLoader(() => slow = new SlowLoadPlayer
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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}));
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stack.Push(loader = new PlayerLoader(() => slow = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slow.Ready = true, 5000);
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});
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@ -64,6 +54,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public bool Ready;
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public SlowLoadPlayer(bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -170,12 +170,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Origin = Anchor.Centre;
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InternalChild = new Box
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AddInternal(new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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};
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});
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switch (direction)
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{
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@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChild = new Box { Size = new Vector2(75) };
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AddInternal(new Box { Size = new Vector2(75) });
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}
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protected override void UpdateState(ArmedState state)
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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@ -12,19 +13,24 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestCaseLoaderAnimation : OsuTestCase
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public class TestCaseLoaderAnimation : ScreenTestCase
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{
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private TestLoader loader;
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[Cached]
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private OsuLogo logo;
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public TestCaseLoaderAnimation()
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{
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Add(logo = new OsuLogo { Depth = float.MinValue });
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// required to preload the logo in a headless run (so it doesn't delay the loading itself).
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Add(new OsuLogo());
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bool logoVisible = false;
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AddStep("almost instant display", () => Child = loader = new TestLoader(250));
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AddStep("almost instant display", () => LoadScreen(loader = new TestLoader(250)));
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AddUntilStep("loaded", () =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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@ -32,7 +38,7 @@ namespace osu.Game.Tests.Visual.Menus
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});
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AddAssert("logo not visible", () => !logoVisible);
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AddStep("short load", () => Child = loader = new TestLoader(800));
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AddStep("short load", () => LoadScreen(loader = new TestLoader(800)));
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AddUntilStep("loaded", () =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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@ -41,7 +47,7 @@ namespace osu.Game.Tests.Visual.Menus
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AddAssert("logo visible", () => logoVisible);
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AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
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AddStep("longer load", () => Child = loader = new TestLoader(1400));
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AddStep("longer load", () => LoadScreen(loader = new TestLoader(1400)));
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AddUntilStep("loaded", () =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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@ -27,7 +27,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Cached(Type = typeof(IRoomManager))]
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private TestRoomManager roomManager = new TestRoomManager();
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public TestCaseLoungeRoomsContainer()
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[BackgroundDependencyLoader]
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private void load()
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{
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RoomsContainer container;
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|
@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Select.Options;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -16,10 +16,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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var overlay = new BeatmapOptionsOverlay();
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overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, Color4.Purple, null, Key.Number1);
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overlay.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, Color4.Purple, null, Key.Number2);
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overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, Color4.Yellow, null, Key.Number3);
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overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, Color4.Pink, null, Key.Number4, float.MaxValue);
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overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.TimesCircleOutline, Color4.Purple, null, Key.Number1);
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overlay.AddButton(@"Clear", @"local scores", FontAwesome.Eraser, Color4.Purple, null, Key.Number2);
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overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Pencil, Color4.Yellow, null, Key.Number3);
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overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Trash, Color4.Pink, null, Key.Number4, float.MaxValue);
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Add(overlay);
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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@ -53,9 +52,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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};
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IEnumerable<APIScoreInfo> scores = new[]
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IEnumerable<ScoreInfo> scores = new[]
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{
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new APIScoreInfo
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new ScoreInfo
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{
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User = new User
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{
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@ -80,7 +79,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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TotalScore = 1234567890,
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Accuracy = 1,
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},
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new APIScoreInfo
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new ScoreInfo
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{
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User = new User
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{
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@ -104,7 +103,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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TotalScore = 1234789,
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Accuracy = 0.9997,
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},
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new APIScoreInfo
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new ScoreInfo
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{
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User = new User
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{
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@ -127,7 +126,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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TotalScore = 12345678,
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Accuracy = 0.9854,
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},
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new APIScoreInfo
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new ScoreInfo
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{
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User = new User
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{
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@ -149,7 +148,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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TotalScore = 1234567,
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Accuracy = 0.8765,
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},
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new APIScoreInfo
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new ScoreInfo
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{
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User = new User
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{
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|
@ -3,6 +3,7 @@
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||||
|
||||
using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Allocation;
|
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using osu.Game.Screens.Tournament;
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using osu.Game.Screens.Tournament.Teams;
|
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|
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@ -11,7 +12,8 @@ namespace osu.Game.Tests.Visual.Tournament
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[Description("for tournament use")]
|
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public class TestCaseDrawings : ScreenTestCase
|
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{
|
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public TestCaseDrawings()
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[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
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LoadScreen(new Drawings
|
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{
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("dialog #1", () => overlay.Push(new PopupDialog
|
||||
{
|
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Icon = FontAwesome.fa_trash_o,
|
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Icon = FontAwesome.TrashOutline,
|
||||
HeaderText = @"Confirm deletion of",
|
||||
BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
|
||||
Buttons = new PopupDialogButton[]
|
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("dialog #2", () => overlay.Push(new PopupDialog
|
||||
{
|
||||
Icon = FontAwesome.fa_gear,
|
||||
Icon = FontAwesome.Gear,
|
||||
HeaderText = @"What do you want to do with",
|
||||
BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
|
||||
Buttons = new PopupDialogButton[]
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
button.Anchor = Anchor.Centre;
|
||||
button.Origin = Anchor.Centre;
|
||||
button.Icon = FontAwesome.fa_osu_osu_o;
|
||||
button.Icon = OsuIcon.RulesetOsu;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
73
osu.Game.Tests/Visual/UserInterface/TestCaseOsuIcon.cs
Normal file
73
osu.Game.Tests/Visual/UserInterface/TestCaseOsuIcon.cs
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseOsuIcon : TestCase
|
||||
{
|
||||
public TestCaseOsuIcon()
|
||||
{
|
||||
FillFlowContainer<Icon> flow;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Teal,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = flow = new FillFlowContainer<Icon>
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Full,
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
foreach (var p in typeof(OsuIcon).GetProperties(BindingFlags.Public | BindingFlags.Static))
|
||||
flow.Add(new Icon($"{nameof(OsuIcon)}.{p.Name}", (IconUsage)p.GetValue(null)));
|
||||
|
||||
AddStep("toggle shadows", () => flow.Children.ForEach(i => i.SpriteIcon.Shadow = !i.SpriteIcon.Shadow));
|
||||
AddStep("change icons", () => flow.Children.ForEach(i => i.SpriteIcon.Icon = new IconUsage((char)(i.SpriteIcon.Icon.Icon + 1))));
|
||||
}
|
||||
|
||||
private class Icon : Container, IHasTooltip
|
||||
{
|
||||
public string TooltipText { get; }
|
||||
|
||||
public SpriteIcon SpriteIcon { get; }
|
||||
|
||||
public Icon(string name, IconUsage icon)
|
||||
{
|
||||
TooltipText = name;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Child = SpriteIcon = new SpriteIcon
|
||||
{
|
||||
Icon = icon,
|
||||
Size = new Vector2(60),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = Framework.Graphics.Containers.Visibility.Visible,
|
||||
Icon = FontAwesome.fa_assistive_listening_systems,
|
||||
Icon = FontAwesome.AssistiveListeningSystems,
|
||||
HeaderText = @"This is a test popup",
|
||||
BodyText = "I can say lots of stuff and even wrap my words!",
|
||||
Buttons = new PopupDialogButton[]
|
||||
|
@ -1,55 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseTextAwesome : OsuTestCase
|
||||
{
|
||||
public TestCaseTextAwesome()
|
||||
{
|
||||
FillFlowContainer flow;
|
||||
|
||||
Add(new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = flow = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Full,
|
||||
},
|
||||
});
|
||||
|
||||
foreach (FontAwesome fa in Enum.GetValues(typeof(FontAwesome)))
|
||||
flow.Add(new Icon(fa));
|
||||
}
|
||||
|
||||
private class Icon : Container, IHasTooltip
|
||||
{
|
||||
public string TooltipText { get; }
|
||||
|
||||
public Icon(FontAwesome fa)
|
||||
{
|
||||
TooltipText = fa.ToString();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Child = new SpriteIcon
|
||||
{
|
||||
Icon = fa,
|
||||
Size = new Vector2(60),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user