Fix scores sometimes not being re-standardised correctly

This commit is contained in:
smoogipoo
2020-09-29 18:55:06 +09:00
parent 4c872094c9
commit 297168ecc4
3 changed files with 54 additions and 9 deletions

View File

@ -185,6 +185,34 @@ namespace osu.Game.Scoring
[JsonProperty("position")]
public int? Position { get; set; }
private bool isLegacyScore;
/// <summary>
/// Whether this <see cref="ScoreInfo"/> represents a legacy (osu!stable) score.
/// </summary>
[JsonIgnore]
[NotMapped]
public bool IsLegacyScore
{
get
{
if (isLegacyScore)
return true;
// The above check will catch legacy online scores that have an appropriate UserString + UserId.
// For non-online scores such as those imported in, a heuristic is used based on the following table:
//
// Mode | UserString | UserId
// --------------- | ---------- | ---------
// stable | <username> | 1
// lazer | <username> | <userid>
// lazer (offline) | Guest | 1
return ID > 0 && UserID == 1 && UserString != "Guest";
}
set => isLegacyScore = value;
}
public IEnumerable<(HitResult result, int count, int? maxCount)> GetStatisticsForDisplay()
{
foreach (var key in OrderAttributeUtils.GetValuesInOrder<HitResult>())