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Hacky way to make osu! and taiko work again.
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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UpdatePreemptState();
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var offset = Time.Current - ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime);
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var offset = !AllJudged ? 0 : Time.Current - ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime);
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using (BeginDelayedSequence(TIME_PREEMPT + offset, true))
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UpdateCurrentState(state);
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}
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