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Hacky way to make osu! and taiko work again.
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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var circlePiece = MainPiece as CirclePiece;
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circlePiece?.FlashBox.FinishTransforms();
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var offset = Time.Current - HitObject.StartTime;
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var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
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using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
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{
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switch (State)
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