mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Implement Beatmap Import via drag&drop
This commit is contained in:
@ -22,6 +22,7 @@ using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -63,13 +64,18 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
if (args?.Length > 0)
|
||||
Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(args); });
|
||||
ImportBeatmaps(args);
|
||||
|
||||
Dependencies.Cache(this);
|
||||
|
||||
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
|
||||
}
|
||||
|
||||
public void ImportBeatmaps(params string[] paths)
|
||||
{
|
||||
Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(paths); });
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
Reference in New Issue
Block a user