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added rhythm multiplier for strain sections
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@ -71,7 +71,12 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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CurrentStrain *= strainDecay(current.DeltaTime);
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CurrentStrain += StrainValueOf(current) * SkillMultiplier;
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currentSectionPeak = Math.Max(CurrentStrain, currentSectionPeak);
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currentSectionPeak = Math.Max(GetTotalCurrentStrain(current), currentSectionPeak);
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}
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protected virtual double GetTotalCurrentStrain(DifficultyHitObject current)
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{
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return CurrentStrain;
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}
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/// <summary>
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