Merge pull request #16637 from bdach/editor-changes-not-resetting

Fix changes to beatmap info made in editor persisting after exit without save
This commit is contained in:
Dean Herbert
2022-01-27 17:02:42 +09:00
committed by GitHub
3 changed files with 34 additions and 3 deletions

View File

@ -574,7 +574,9 @@ namespace osu.Game.Screens.Edit
// To update the game-wide beatmap with any changes, perform a re-fetch on exit/suspend.
// This is required as the editor makes its local changes via EditorBeatmap
// (which are not propagated outwards to a potentially cached WorkingBeatmap).
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
((IWorkingBeatmapCache)beatmapManager).Invalidate(Beatmap.Value.BeatmapInfo);
var refetchedBeatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == Beatmap.Value.BeatmapInfo.ID);
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(refetchedBeatmapInfo);
if (!(refetchedBeatmap is DummyWorkingBeatmap))
{