From 29bf7d0bde958ca2d7e30515ae4086a5bfddd2ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 14:35:52 +0900 Subject: [PATCH] Fix shocking grammar and typos in block comment MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Graphics/Containers/ScalingContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index dd611b0904..248bb8ca1f 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -190,9 +190,9 @@ namespace osu.Game.Graphics.Containers sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart); sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart); - // Of note, this will not working great in the case of nested ScalingContainers where multiple are applying corner radius. - // There should likely only be masking and corner radius applied at one point in the full game stack to fix this. - // An example of how this can occur is it the skin editor is visible and the game screen scaling is set to "Everything". + // Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius. + // Masking and corner radius should likely only be applied at one point in the full game stack to fix this. + // An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything". sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None) .OnComplete(_ => { sizableContainer.Masking = requiresMasking; }); }