Merge https://github.com/ppy/osu into song-progress-graph

This commit is contained in:
DrabWeb
2017-03-22 08:50:17 -03:00
372 changed files with 12163 additions and 3733 deletions

View File

@ -19,8 +19,8 @@ namespace osu.Game.Screens
return other?.GetType() == GetType();
}
const float transition_length = 500;
const float x_movement_amount = 50;
private const float transition_length = 500;
private const float x_movement_amount = 50;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
@ -28,7 +28,7 @@ namespace osu.Game.Screens
return false;
}
Framework.Game game;
private Framework.Game game;
[BackgroundDependencyLoader]
private void load(Framework.Game game)
@ -58,7 +58,7 @@ namespace osu.Game.Screens
protected override void Update()
{
base.Update();
Content.Scale = new Vector2(1 + (x_movement_amount / DrawSize.X) * 2);
Content.Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
}
protected override void OnEntering(Screen last)

View File

@ -30,11 +30,7 @@ namespace osu.Game.Screens.Backgrounds
Schedule(() =>
{
Background newBackground;
if (beatmap == null)
newBackground = new Background(@"Backgrounds/bg1");
else
newBackground = new BeatmapBackground(beatmap);
var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
newBackground.LoadAsync(Game, delegate
{
@ -68,10 +64,13 @@ namespace osu.Game.Screens.Backgrounds
public override bool Equals(BackgroundScreen other)
{
return base.Equals(other) && beatmap == ((BackgroundScreenBeatmap)other).Beatmap;
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
if (otherBeatmapBackground == null) return false;
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
}
class BeatmapBackground : Background
private class BeatmapBackground : Background
{
private WorkingBeatmap beatmap;

View File

@ -17,7 +17,10 @@ namespace osu.Game.Screens.Backgrounds
public override bool Equals(BackgroundScreen other)
{
return base.Equals(other) && textureName == ((BackgroundScreenCustom)other).textureName;
var backgroundScreenCustom = other as BackgroundScreenCustom;
if (backgroundScreenCustom == null) return false;
return base.Equals(other) && textureName == backgroundScreenCustom.textureName;
}
}
}

View File

@ -3,7 +3,7 @@
namespace osu.Game.Screens.Charts
{
class ChartInfo : ScreenWhiteBox
internal class ChartInfo : ScreenWhiteBox
{
}
}

View File

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Charts
{
class ChartListing : ScreenWhiteBox
internal class ChartListing : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(ChartInfo)

View File

@ -3,7 +3,7 @@
namespace osu.Game.Screens.Direct
{
class OnlineListing : ScreenWhiteBox
internal class OnlineListing : ScreenWhiteBox
{
}
}

View File

@ -1,25 +1,38 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.Edit
{
class Editor : ScreenWhiteBox
internal class Editor : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] { typeof(EditSongSelect) };
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnResuming(Screen last)
{
Beatmap?.Track?.Stop();
base.OnResuming(last);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
Beatmap?.Track?.Stop();
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
Beatmap?.Track?.Start();
return base.OnExiting(next);
}
}

View File

@ -21,11 +21,10 @@ namespace osu.Game.Screens
{
private BackButton popButton;
const int transition_time = 1000;
private const double transition_time = 1000;
protected virtual IEnumerable<Type> PossibleChildren => null;
private FillFlowContainer childModeButtons;
private Container textContainer;
private Box box;
@ -56,7 +55,7 @@ namespace osu.Game.Screens
protected override bool OnExiting(Screen next)
{
textContainer.MoveTo(new Vector2((DrawSize.X / 16), 0), transition_time, EasingTypes.OutExpo);
textContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, EasingTypes.OutExpo);
Content.FadeOut(transition_time, EasingTypes.OutExpo);
return base.OnExiting(next);
@ -80,6 +79,8 @@ namespace osu.Game.Screens
public ScreenWhiteBox()
{
FillFlowContainer childModeButtons;
Children = new Drawable[]
{
box = new Box
@ -126,7 +127,7 @@ namespace osu.Game.Screens
},
childModeButtons = new FillFlowContainer
{
Direction = FillDirection.Down,
Direction = FillDirection.Vertical,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,

View File

@ -7,7 +7,7 @@ using osu.Game.Screens.Menu;
namespace osu.Game.Screens
{
class Loader : OsuScreen
internal class Loader : OsuScreen
{
internal override bool ShowOverlays => false;

View File

@ -16,6 +16,7 @@ using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Screens.Menu
{
@ -27,32 +28,20 @@ namespace osu.Game.Screens.Menu
{
private Container iconText;
private Container box;
private Box boxColourLayer;
private Box boxHoverLayer;
private Color4 colour;
private TextAwesome icon;
private string internalName;
private readonly FontAwesome symbol;
private Action clickAction;
private readonly float extraWidth;
private Key triggerKey;
private string text;
private SampleChannel sampleClick;
public override bool Contains(Vector2 screenSpacePos)
{
return box.Contains(screenSpacePos);
}
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
this.internalName = internalName;
this.symbol = symbol;
this.colour = colour;
this.clickAction = clickAction;
this.extraWidth = extraWidth;
this.triggerKey = triggerKey;
this.text = text;
AutoSizeAxes = Axes.Both;
Alpha = 0;
@ -79,7 +68,7 @@ namespace osu.Game.Screens.Menu
Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / boxSize.Y, 0),
Children = new []
{
boxColourLayer = new Box
new Box
{
EdgeSmoothness = new Vector2(1.5f, 0),
RelativeSizeAxes = Axes.Both,
@ -107,6 +96,7 @@ namespace osu.Game.Screens.Menu
{
Shadow = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 30,
Position = new Vector2(0, 0),
Icon = symbol
@ -232,9 +222,7 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get($@"Menu/menu-{internalName}-click");
if (sampleClick == null)
sampleClick = audio.Sample.Get(internalName.Contains(@"back") ? @"Menu/menuback" : @"Menu/menuhit");
sampleClick = audio.Sample.Get($@"Menu/menu-{internalName}-click") ?? audio.Sample.Get(internalName.Contains(@"back") ? @"Menu/menuback" : @"Menu/menuhit");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@ -257,7 +245,8 @@ namespace osu.Game.Screens.Menu
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Repeat || state.Keyboard.ControlPressed || state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
return false;
if (triggerKey == args.Key && triggerKey != Key.Unknown)
{
@ -289,7 +278,7 @@ namespace osu.Game.Screens.Menu
public int ContractStyle;
ButtonState state;
private ButtonState state;
public ButtonState State
{
@ -320,12 +309,12 @@ namespace osu.Game.Screens.Menu
case ButtonState.Expanded:
const int expand_duration = 500;
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
FadeIn(expand_duration / 6);
FadeIn(expand_duration / 6f);
break;
case ButtonState.Exploded:
const int explode_duration = 200;
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
FadeOut(explode_duration / 4 * 3);
FadeOut(explode_duration / 4f * 3);
break;
}
}

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -20,7 +19,7 @@ using OpenTK.Input;
namespace osu.Game.Screens.Menu
{
public partial class ButtonSystem : Container, IStateful<MenuState>
public class ButtonSystem : Container, IStateful<MenuState>
{
public Action OnEdit;
public Action OnExit;
@ -50,8 +49,8 @@ namespace osu.Game.Screens.Menu
private Button backButton;
private Button settingsButton;
List<Button> buttonsTopLevel = new List<Button>();
List<Button> buttonsPlay = new List<Button>();
private List<Button> buttonsTopLevel = new List<Button>();
private List<Button> buttonsPlay = new List<Button>();
public ButtonSystem()
{
@ -78,7 +77,7 @@ namespace osu.Game.Screens.Menu
},
buttonFlow = new FlowContainerWithOrigin
{
Direction = FillDirection.Right,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
@ -188,7 +187,7 @@ namespace osu.Game.Screens.Menu
}
}
MenuState state;
private MenuState state;
public override bool HandleInput => state != MenuState.Exit;

View File

@ -13,7 +13,7 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Menu
{
class Disclaimer : OsuScreen
internal class Disclaimer : OsuScreen
{
private Intro intro;
private TextAwesome icon;
@ -21,6 +21,8 @@ namespace osu.Game.Screens.Menu
internal override bool ShowOverlays => false;
internal override bool HasLocalCursorDisplayed => true;
public Disclaimer()
{
ValidForResume = false;
@ -32,7 +34,7 @@ namespace osu.Game.Screens.Menu
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Down,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2),
Children = new Drawable[]
{

View File

@ -23,11 +23,13 @@ namespace osu.Game.Screens.Menu
/// </summary>
internal bool DidLoadMenu;
MainMenu mainMenu;
private MainMenu mainMenu;
private SampleChannel welcome;
private SampleChannel seeya;
private Track bgm;
internal override bool HasLocalCursorDisplayed => true;
internal override bool ShowOverlays => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();

View File

@ -10,20 +10,24 @@ using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multiplayer;
using OpenTK;
using osu.Game.Screens.Select;
using osu.Game.Screens.Tournament;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Screens.Menu
{
public class MainMenu : OsuScreen
{
private ButtonSystem buttons;
public override string Name => @"Main Menu";
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
private BackgroundScreen background;
private Screen songSelect;
protected override BackgroundScreen CreateBackground() => background;
@ -42,8 +46,8 @@ namespace osu.Game.Screens.Menu
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new EditSongSelect()); },
OnSolo = delegate { Push(new PlaySongSelect()); },
OnEdit = delegate { Push(new Editor()); },
OnSolo = delegate { Push(consumeSongSelect()); },
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Exit(); },
@ -59,6 +63,24 @@ namespace osu.Game.Screens.Menu
background.LoadAsync(game);
buttons.OnSettings = game.ToggleOptions;
preloadSongSelect();
}
private void preloadSongSelect()
{
if (songSelect == null)
{
songSelect = new PlaySongSelect();
songSelect.LoadAsync(Game);
}
}
private Screen consumeSongSelect()
{
var s = songSelect;
songSelect = null;
return s;
}
protected override void OnEntering(Screen last)
@ -83,6 +105,9 @@ namespace osu.Game.Screens.Menu
{
base.OnResuming(last);
//we may have consumed our preloaded instance, so let's make another.
preloadSongSelect();
const float length = 300;
buttons.State = MenuState.TopLevel;
@ -97,5 +122,16 @@ namespace osu.Game.Screens.Menu
Content.FadeOut(3000);
return base.OnExiting(next);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && state.Keyboard.ControlPressed && state.Keyboard.ShiftPressed && args.Key == Key.D)
{
Push(new Drawings());
return true;
}
return base.OnKeyDown(state, args);
}
}
}

View File

@ -50,10 +50,7 @@ namespace osu.Game.Screens.Menu
}
}
public override bool Contains(Vector2 screenSpacePos)
{
return logoContainer.Contains(screenSpacePos);
}
protected override bool InternalContains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
public bool Ripple
{
@ -141,7 +138,7 @@ namespace osu.Game.Screens.Menu
Origin = Anchor.Centre,
Children = new Drawable[]
{
ripple = new Sprite()
ripple = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Multiplayer
{
class Lobby : ScreenWhiteBox
internal class Lobby : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchCreate),

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@ -11,7 +11,7 @@ using osu.Game.Screens.Select;
namespace osu.Game.Screens.Multiplayer
{
class Match : ScreenWhiteBox
internal class Match : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchSongSelect),

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@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Multiplayer
{
class MatchCreate : ScreenWhiteBox
internal class MatchCreate : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Match)

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@ -24,6 +24,8 @@ namespace osu.Game.Screens
protected new OsuGameBase Game => base.Game as OsuGameBase;
internal virtual bool HasLocalCursorDisplayed => false;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public WorkingBeatmap Beatmap
@ -69,6 +71,8 @@ namespace osu.Game.Screens
BackgroundScreen bg = CreateBackground();
OnBeatmapChanged(Beatmap);
if (lastOsu?.Background != null)
{
if (bg == null || lastOsu.Background.Equals(bg))

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@ -10,7 +10,7 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
class FailDialog : OsuScreen
internal class FailDialog : OsuScreen
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
/// <summary>
/// An InputManager primarily used to map keys to new functions.
/// By default this does nothing; override TransformState to make alterations.
/// </summary>
public class KeyConversionInputManager : PassThroughInputManager
{
}
}

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@ -19,7 +19,6 @@ namespace osu.Game.Screens.Play
private Container textLayer;
private SpriteText countSpriteText;
public override string Name { get; }
public bool IsCounting { get; set; }
private int count;
public int Count
@ -54,7 +53,7 @@ namespace osu.Game.Screens.Play
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
public Color4 KeyUpTextColor { get; set; } = Color4.White;
public int FadeTime { get; set; } = 0;
public int FadeTime { get; set; }
protected KeyCounter(string name)
{

View File

@ -1,10 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
@ -12,7 +13,9 @@ namespace osu.Game.Screens.Play
{
public KeyCounterCollection()
{
Direction = FillDirection.Right;
AlwaysReceiveInput = true;
Direction = FillDirection.Horizontal;
AutoSizeAxes = Axes.Both;
}
@ -31,8 +34,6 @@ namespace osu.Game.Screens.Play
counter.ResetCount();
}
public override bool Contains(Vector2 screenSpacePos) => true;
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
private bool isCounting;
public bool IsCounting
@ -49,7 +50,7 @@ namespace osu.Game.Screens.Play
}
}
private int fadeTime = 0;
private int fadeTime;
public int FadeTime
{
get { return fadeTime; }
@ -93,5 +94,36 @@ namespace osu.Game.Screens.Play
}
}
}
public override bool HandleInput => receptor?.IsAlive != true;
private Receptor receptor;
public Receptor GetReceptor()
{
return receptor ?? (receptor = new Receptor(this));
}
public class Receptor : Drawable
{
private KeyCounterCollection target;
public Receptor(KeyCounterCollection target)
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.Both;
this.target = target;
}
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerKeyUp(state, args));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerMouseDown(state, args));
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerMouseUp(state, args));
}
}
}

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@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play
public class KeyCounterKeyboard : KeyCounter
{
public Key Key { get; }
public KeyCounterKeyboard(string name, Key key) : base(name)
public KeyCounterKeyboard(Key key) : base(key.ToString())
{
Key = key;
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Screens.Play
@ -10,12 +9,25 @@ namespace osu.Game.Screens.Play
public class KeyCounterMouse : KeyCounter
{
public MouseButton Button { get; }
public KeyCounterMouse(string name, MouseButton button) : base(name)
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
{
AlwaysReceiveInput = true;
Button = button;
}
public override bool Contains(Vector2 screenSpacePos) => true;
private static string getStringRepresentation(MouseButton button)
{
switch (button)
{
default:
return button.ToString();
case MouseButton.Left:
return @"M1";
case MouseButton.Right:
return @"M2";
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{

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@ -1,26 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
class ModSelect : ScreenWhiteBox
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
return base.OnExiting(next);
}
}
}

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@ -0,0 +1,150 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Pause
{
public class PauseProgressBar : Container
{
private Color4 fillColour = new Color4(221, 255, 255, 255);
private Color4 glowColour = new Color4(221, 255, 255, 150);
private Container fill;
private WorkingBeatmap current;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
current = osuGame.Beatmap.Value;
}
protected override void Update()
{
base.Update();
if (current?.TrackLoaded ?? false)
{
fill.Width = (float)(current.Track.CurrentTime / current.Track.Length);
}
}
public PauseProgressBar()
{
RelativeSizeAxes = Axes.X;
Height = 60;
Children = new Drawable[]
{
new PauseProgressGraph
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = 35,
Margin = new MarginPadding
{
Bottom = 5
}
},
new Container
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
RelativeSizeAxes = Axes.X,
Height = 5,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f
}
}
},
fill = new Container
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Width = 0,
Height = 60,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Masking = true,
Children = new Drawable[]
{
new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 5,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = glowColour,
Radius = 5
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = fillColour
}
}
}
}
},
new Container
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Width = 2,
Height = 35,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White
},
new Container
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Width = 14,
Height = 25,
CornerRadius = 5,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White
}
}
}
}
}
}
}
};
}
}
}

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play.Pause
{
public class PauseProgressGraph : Container
{
// TODO: Implement the pause progress graph
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Pause
{
public class QuitButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menuback");
}
public QuitButton()
{
Text = @"Quit to Main Menu";
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.Pause
{
public class ResumeButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
ButtonColour = colours.Green;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menuback");
}
public ResumeButton()
{
Text = @"Continue";
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.Pause
{
public class RetryButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
ButtonColour = colours.YellowDark;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
}
public RetryButton()
{
Text = @"Retry";
}
}
}

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@ -0,0 +1,219 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.Pause;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Screens.Play
{
public class PauseOverlay : OverlayContainer
{
private const int transition_duration = 200;
private const int button_height = 70;
private const float background_alpha = 0.75f;
protected override bool HideOnEscape => false;
public Action OnResume;
public Action OnRetry;
public Action OnQuit;
public int Retries
{
set
{
if (retryCounterContainer != null)
{
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $"{value:n0}",
Font = @"Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $" time{(value == 1 ? "" : "s")} in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
}
};
}
}
}
private FillFlowContainer retryCounterContainer;
public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Escape)
{
if (State == Visibility.Hidden) return false;
resume();
return true;
}
return base.OnKeyDown(state, args);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = background_alpha,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 50),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new FillFlowContainer
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"paused",
Font = @"Exo2.0-Medium",
Spacing = new Vector2(5, 0),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 30,
Colour = colours.Yellow,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
},
new OsuSpriteText
{
Text = @"you're not going to do what i think you're going to do, are ya?",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
}
}
},
new FillFlowContainer
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.6f),
Radius = 50
},
Children = new Drawable[]
{
new ResumeButton
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = resume
},
new RetryButton
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
OnRetry?.Invoke();
Hide();
}
},
new QuitButton
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
OnQuit?.Invoke();
Hide();
}
}
}
},
retryCounterContainer = new FillFlowContainer
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
}
}
}
};
Retries = 0;
}
private void resume()
{
OnResume?.Invoke();
Hide();
}
public PauseOverlay()
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.Both;
}
}
}

View File

@ -1,62 +1,54 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using osu.Framework.Screens;
using osu.Game.Modes.UI;
using osu.Game.Screens.Ranking;
using osu.Game.Configuration;
using osu.Game.Overlays.Pause;
using osu.Framework.Configuration;
using System;
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Logging;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Input.Handlers;
using osu.Game.Modes;
using osu.Game.Modes.UI;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Ranking;
using System;
using System.Linq;
namespace osu.Game.Screens.Play
{
public class Player : OsuScreen
{
public bool Autoplay;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
internal override bool ShowOverlays => false;
internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused;
private bool hasReplayLoaded => hitRenderer.InputManager.ReplayInputHandler != null;
public BeatmapInfo BeatmapInfo;
public PlayMode PreferredPlayMode;
private bool isPaused;
public bool IsPaused
{
get
{
return isPaused;
}
}
public bool IsPaused { get; private set; }
public int RestartCount;
private double pauseCooldown = 1000;
private double lastPauseActionTime = 0;
private double lastPauseActionTime;
private bool canPause => Time.Current >= (lastPauseActionTime + pauseCooldown);
private bool canPause => Time.Current >= lastPauseActionTime + pauseCooldown;
private IAdjustableClock sourceClock;
private IFrameBasedClock interpolatedSourceClock;
private Ruleset ruleset;
@ -65,13 +57,21 @@ namespace osu.Game.Screens.Play
private Bindable<int> dimLevel;
private SkipButton skipButton;
private ScoreOverlay scoreOverlay;
private HudOverlay hudOverlay;
private PauseOverlay pauseOverlay;
private PlayerInputManager playerInputManager;
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game, OsuConfigManager config)
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
{
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();
return;
}
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
@ -82,6 +82,9 @@ namespace osu.Game.Screens.Play
if ((Beatmap?.Beatmap?.HitObjects.Count ?? 0) == 0)
throw new Exception("No valid objects were found!");
if (Beatmap == null)
throw new Exception("Beatmap was not loaded");
}
catch (Exception e)
{
@ -101,27 +104,21 @@ namespace osu.Game.Screens.Play
}
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
interpolatedSourceClock = new InterpolatingFramedClock(sourceClock);
Schedule(() =>
{
sourceClock.Reset();
});
var beatmap = Beatmap.Beatmap;
ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
hitRenderer = ruleset.CreateHitRendererWith(Beatmap);
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();
return;
}
scoreProcessor = hitRenderer.CreateScoreProcessor();
PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode;
ruleset = Ruleset.GetRuleset(usablePlayMode);
scoreOverlay = ruleset.CreateScoreOverlay();
scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
hudOverlay = new StandardHudOverlay();
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
pauseOverlay = new PauseOverlay
{
@ -135,30 +132,34 @@ namespace osu.Game.Screens.Play
OnQuit = Exit
};
hitRenderer = ruleset.CreateHitRendererWith(beatmap);
if (ReplayInputHandler != null)
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
hudOverlay.BindHitRenderer(hitRenderer);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
hitRenderer.OnAllJudged += onPass;
hitRenderer.OnAllJudged += onCompletion;
//bind ScoreProcessor to ourselves (for a fail situation)
scoreProcessor.Failed += onFail;
if (Autoplay)
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));
Children = new Drawable[]
{
playerInputManager = new PlayerInputManager(game.Host)
new Container
{
Clock = new InterpolatingFramedClock(sourceClock),
RelativeSizeAxes = Axes.Both,
Clock = interpolatedSourceClock,
Children = new Drawable[]
{
hitRenderer,
skipButton = new SkipButton { Alpha = 0 },
skipButton = new SkipButton
{
Alpha = 0
},
}
},
scoreOverlay,
hudOverlay,
pauseOverlay
};
}
@ -195,30 +196,30 @@ namespace osu.Game.Screens.Play
if (canPause || force)
{
lastPauseActionTime = Time.Current;
scoreOverlay.KeyCounter.IsCounting = false;
hudOverlay.KeyCounter.IsCounting = false;
pauseOverlay.Retries = RestartCount;
pauseOverlay.Show();
sourceClock.Stop();
isPaused = true;
IsPaused = true;
}
else
{
isPaused = false;
IsPaused = false;
}
}
public void Resume()
{
lastPauseActionTime = Time.Current;
scoreOverlay.KeyCounter.IsCounting = true;
hudOverlay.KeyCounter.IsCounting = true;
pauseOverlay.Hide();
sourceClock.Start();
isPaused = false;
IsPaused = false;
}
public void TogglePaused()
{
isPaused = !IsPaused;
IsPaused = !IsPaused;
if (IsPaused) Pause(); else Resume();
}
@ -240,15 +241,19 @@ namespace osu.Game.Screens.Play
});
}
private void onPass()
private void onCompletion()
{
// Only show the completion screen if the player hasn't failed
if (scoreProcessor.HasFailed)
return;
Delay(1000);
Schedule(delegate
{
ValidForResume = false;
Push(new Results
{
Score = scoreProcessor.GetScore()
Score = scoreProcessor.CreateScore()
});
});
}
@ -303,6 +308,9 @@ namespace osu.Game.Screens.Play
{
if (pauseOverlay == null) return false;
if (hasReplayLoaded)
return false;
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
@ -328,6 +336,8 @@ namespace osu.Game.Screens.Play
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !isPaused;
public ReplayInputHandler ReplayInputHandler;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
}
}

View File

@ -1,57 +1,71 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Game.Configuration;
using System.Linq;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
namespace osu.Game.Screens.Play
{
class PlayerInputManager : UserInputManager
public class PlayerInputManager : PassThroughInputManager
{
public PlayerInputManager(GameHost host)
: base(host)
private ManualClock clock = new ManualClock();
private IFrameBasedClock parentClock;
private ReplayInputHandler replayInputHandler;
public ReplayInputHandler ReplayInputHandler
{
}
bool leftViaKeyboard;
bool rightViaKeyboard;
Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
?? new Bindable<bool>(false);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
if (state.Keyboard != null)
get { return replayInputHandler; }
set
{
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
UseParentState = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
parentClock = Clock;
Clock = new FramedClock(clock);
}
protected override void Update()
{
base.Update();
if (parentClock == null) return;
clock.Rate = parentClock.Rate;
clock.IsRunning = parentClock.IsRunning;
//if a replayHandler is not attached, we should just pass-through.
if (UseParentState || replayInputHandler == null)
{
clock.CurrentTime = parentClock.CurrentTime;
base.Update();
return;
}
var mouse = (Framework.Input.MouseState)state.Mouse;
if (state.Mouse != null)
while (true)
{
if (mouseDisabled.Value)
{
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
}
double? newTime = replayInputHandler.SetFrameFromTime(parentClock.CurrentTime);
if (leftViaKeyboard)
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
if (rightViaKeyboard)
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
if (newTime == null)
//we shouldn't execute for this time value
break;
if (clock.CurrentTime == parentClock.CurrentTime)
break;
clock.CurrentTime = newTime.Value;
base.Update();
}
}
}

View File

@ -95,9 +95,9 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next);
}
class BeatmapMetadataDisplay : Container
private class BeatmapMetadataDisplay : Container
{
class MetadataLine : Container
private class MetadataLine : Container
{
public MetadataLine(string left, string right)
{
@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer()
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Down,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
@ -167,7 +167,7 @@ namespace osu.Game.Screens.Play
{
new Sprite
{
Texture = beatmap.Background,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play
},
new OsuSpriteText
{
Text = beatmap.BeatmapInfo?.Version,
Text = beatmap?.BeatmapInfo?.Version,
TextSize = 26,
Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre,

View File

@ -4,9 +4,9 @@
using OpenTK;
using OpenTK.Graphics;
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Screens.Play
{

View File

@ -13,13 +13,13 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Ranking
{
class Results : OsuScreen
internal class Results : OsuScreen
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
private static readonly Vector2 background_blur = new Vector2(20);
ScoreDisplay scoreDisplay;
private ScoreDisplay scoreDisplay;
protected override void OnEntering(Screen last)
{
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Ranking
}
}
class ScoreDisplay : Container
internal class ScoreDisplay : Container
{
public ScoreDisplay(Score s)
{
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Ranking
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Down,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText

View File

@ -9,110 +9,255 @@ using osu.Game.Database;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Lists;
using osu.Game.Beatmaps.Drawables;
using osu.Framework.Timing;
using osu.Framework.Input;
using OpenTK.Input;
using System.Collections;
using osu.Framework.MathUtils;
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Threading;
namespace osu.Game.Screens.Select
{
class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
{
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
public BeatmapGroup SelectedGroup { get; private set; }
public BeatmapPanel SelectedPanel { get; private set; }
public Action BeatmapsChanged;
public IEnumerable<BeatmapSetInfo> Beatmaps
{
get
{
return groups.Select(g => g.BeatmapSet);
}
set
{
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
List<BeatmapGroup> newGroups = null;
Task.Run(() =>
{
newGroups = value.Select(createGroup).ToList();
criteria.Filter(newGroups);
}).ContinueWith(t =>
{
Schedule(() =>
{
foreach (var g in newGroups)
addGroup(g);
computeYPositions();
BeatmapsChanged?.Invoke();
});
});
}
}
private List<float> yPositions = new List<float>();
private CarouselLifetimeList<Panel> lifetime;
public CarouselContainer()
/// <summary>
/// Required for now unfortunately.
/// </summary>
private BeatmapDatabase database;
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
private List<Panel> panels = new List<Panel>();
private BeatmapGroup selectedGroup;
private BeatmapPanel selectedPanel;
public BeatmapCarousel()
{
DistanceDecayJump = 0.01;
Add(scrollableContent = new Container<Panel>(lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
Add(scrollableContent = new Container<Panel>
{
RelativeSizeAxes = Axes.X,
});
}
internal class CarouselLifetimeList<T> : LifetimeList<Panel>
public void AddBeatmap(BeatmapSetInfo beatmapSet)
{
public CarouselLifetimeList(IComparer<Panel> comparer)
: base(comparer)
var group = createGroup(beatmapSet);
//for the time being, let's completely load the difficulty panels in the background.
//this likely won't scale so well, but allows us to completely async the loading flow.
Schedule(delegate
{
addGroup(group);
computeYPositions();
if (selectedGroup == null)
selectGroup(group);
});
}
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
{
if (beatmap == null)
{
SelectNext();
return;
}
public int StartIndex;
public int EndIndex;
public override bool Update(FrameTimeInfo time)
foreach (BeatmapGroup group in groups)
{
bool anyAliveChanged = false;
//check existing items to make sure they haven't died.
foreach (var item in AliveItems.ToArray())
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null)
{
item.UpdateTime(time);
if (!item.IsAlive)
{
//todo: make this more efficient
int i = IndexOf(item);
anyAliveChanged |= CheckItem(item, ref i);
}
selectGroup(group, panel, animated);
return;
}
//handle custom range
for (int i = StartIndex; i < EndIndex; i++)
{
var item = this[i];
item.UpdateTime(time);
anyAliveChanged |= CheckItem(item, ref i);
}
return anyAliveChanged;
}
}
public void AddGroup(BeatmapGroup group)
public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID));
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
public Action StartRequested;
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
if (groups.Count == 0)
{
selectedGroup = null;
selectedPanel = null;
return;
}
if (!skipDifficulties && selectedGroup != null)
{
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
{
//changing difficulty panel, not set.
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
return;
}
}
int startIndex = groups.IndexOf(selectedGroup);
int index = startIndex;
do
{
index = (index + direction + groups.Count) % groups.Count;
if (groups[index].State != BeatmapGroupState.Hidden)
{
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
return;
}
} while (index != startIndex);
}
public void SelectRandom()
{
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
if (visibleGroups.Count < 1)
return;
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
BeatmapPanel panel = group?.BeatmapPanels.First();
if (panel == null)
return;
selectGroup(group, panel);
}
private FilterCriteria criteria = new FilterCriteria();
private ScheduledDelegate filterTask;
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
{
if (!IsLoaded) return;
criteria = newCriteria ?? criteria ?? new FilterCriteria();
Action perform = delegate
{
filterTask = null;
criteria.Filter(groups);
var filtered = new List<BeatmapGroup>(groups);
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
foreach (var g in filtered)
addGroup(g);
computeYPositions();
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
SelectNext();
};
filterTask?.Cancel();
if (debounce)
filterTask = Scheduler.AddDelayed(perform, 250);
else
perform();
}
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
database.GetChildren(beatmapSet);
beatmapSet.Beatmaps.ForEach(b => { if (b.Metadata == null) b.Metadata = beatmapSet.Metadata; });
return new BeatmapGroup(beatmapSet, database)
{
SelectionChanged = SelectionChanged,
StartRequested = b => StartRequested?.Invoke(),
State = BeatmapGroupState.Collapsed
};
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase database)
{
this.database = database;
}
private void addGroup(BeatmapGroup group)
{
group.State = BeatmapGroupState.Collapsed;
groups.Add(group);
group.Header.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(group.Header);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(panel);
}
computeYPositions();
panels.Add(group.Header);
panels.AddRange(group.BeatmapPanels);
}
public void RemoveGroup(BeatmapGroup group)
private void removeGroup(BeatmapGroup group)
{
groups.Remove(group);
panels.Remove(group.Header);
foreach (var p in group.BeatmapPanels)
panels.Remove(p);
scrollableContent.Remove(group.Header);
scrollableContent.Remove(group.BeatmapPanels);
if (selectedGroup == group)
SelectNext();
computeYPositions();
}
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
{
yPositions.Add(currentY);
panel.MoveToY(currentY, animated && (panel.IsOnScreen || panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
}
/// <summary>
/// Computes the target Y positions for every panel in the carousel.
/// </summary>
@ -135,7 +280,7 @@ namespace osu.Game.Screens.Select
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == SelectedPanel)
if (panel == selectedPanel)
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
@ -165,85 +310,118 @@ namespace osu.Game.Screens.Select
return selectedY;
}
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
{
foreach (BeatmapGroup group in groups)
{
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null)
{
SelectGroup(group, panel, animated);
return;
}
}
yPositions.Add(currentY);
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
}
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
{
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
SelectedGroup.State = BeatmapGroupState.Collapsed;
if (panel == null)
panel = group.BeatmapPanels.First();
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
selectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded;
SelectedGroup = group;
selectedGroup = group;
panel.State = PanelSelectedState.Selected;
SelectedPanel = panel;
selectedPanel = panel;
float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated);
}
public void Sort(FilterControl.SortMode mode) {
switch (mode) {
case FilterControl.SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
break;
case FilterControl.SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
break;
case FilterControl.SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
break;
case FilterControl.SortMode.Difficulty:
groups.Sort((x, y) =>
{
float xAverage=0, yAverage=0;
int counter=0;
foreach (BeatmapInfo set in x.BeatmapSet.Beatmaps) {
xAverage += set.StarDifficulty;
counter++;
}
xAverage /= counter;
counter = 0;
foreach (BeatmapInfo set in y.BeatmapSet.Beatmaps) {
yAverage += set.StarDifficulty;
counter++;
}
yAverage /= counter;
if (xAverage > yAverage)
return 1;
else
return -1;
});
break;
default:
throw new NotImplementedException();
}
scrollableContent.Clear(false);
lifetime.Clear();
foreach (BeatmapGroup group in groups)
{
group.Header.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(group.Header);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
int direction = 0;
bool skipDifficulties = false;
foreach (BeatmapPanel panel in group.BeatmapPanels)
switch (args.Key)
{
case Key.Up:
direction = -1;
break;
case Key.Down:
direction = 1;
break;
case Key.Left:
direction = -1;
skipDifficulties = true;
break;
case Key.Right:
direction = 1;
skipDifficulties = true;
break;
}
if (direction == 0)
return base.OnKeyDown(state, args);
SelectNext(direction, skipDifficulties);
return true;
}
protected override void Update()
{
base.Update();
float drawHeight = DrawHeight;
// Remove all panels that should no longer be on-screen
scrollableContent.RemoveAll(delegate (Panel p)
{
float panelPosY = p.Position.Y;
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
return remove;
});
// Find index range of all panels that should be on-screen
Trace.Assert(panels.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) lastIndex = ~lastIndex;
// Add those panels within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)
{
Panel panel = panels[i];
if (panel.State == PanelSelectedState.Hidden)
continue;
// Only add if we're not already part of the content.
if (!scrollableContent.Contains(panel))
{
panel.Depth = -scrollableContent.Children.Count();
// Makes sure headers are always _below_ panels,
// and depth flows downward.
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
scrollableContent.Add(panel);
}
}
SelectGroup(groups.FirstOrDefault(), groups.First().BeatmapPanels.FirstOrDefault());
// Update externally controlled state of currently visible panels
// (e.g. x-offset and opacity).
float halfHeight = drawHeight / 2;
foreach (Panel p in scrollableContent.Children)
updatePanel(p, halfHeight);
}
/// <summary>
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
/// </summary>
/// <param name="dist">
/// Vertical distance from the center of the carousel container
/// ranging from -1 to 1.
/// </param>
/// <param name="halfHeight">Half the height of the carousel container.</param>
private static float offsetX(float dist, float halfHeight)
{
// The radius of the circle the carousel moves on.
@ -277,112 +455,5 @@ namespace osu.Game.Screens.Select
// layer transformations on top, with a similar reasoning to the previous comment.
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
}
protected override void Update()
{
base.Update();
// Determine which items stopped being on screen for future removal from the lifetimelist.
float drawHeight = DrawHeight;
float halfHeight = drawHeight / 2;
foreach (Panel p in lifetime.AliveItems)
{
float panelPosY = p.Position.Y;
p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
updatePanel(p, halfHeight);
}
// Determine range of indices for items that are now definitely on screen to be added
// to the lifetimelist in the future.
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) lastIndex = ~lastIndex;
lifetime.StartIndex = firstIndex;
lifetime.EndIndex = lastIndex;
for (int i = firstIndex; i < lastIndex; ++i)
{
Panel p = lifetime[i];
if (p.State != PanelSelectedState.Hidden)
p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
updatePanel(p, halfHeight);
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
int direction = 0;
bool skipDifficulties = false;
switch (args.Key)
{
case Key.Up:
direction = -1;
break;
case Key.Down:
direction = 1;
break;
case Key.Left:
direction = -1;
skipDifficulties = true;
break;
case Key.Right:
direction = 1;
skipDifficulties = true;
break;
}
if (direction == 0)
return base.OnKeyDown(state, args);
SelectNext(direction, skipDifficulties);
return true;
}
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
if (!skipDifficulties)
{
int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
{
//changing difficulty panel, not set.
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
return;
}
}
int startIndex = groups.IndexOf(SelectedGroup);
int index = startIndex;
do
{
index = (index + direction + groups.Count) % groups.Count;
if (groups[index].State != BeatmapGroupState.Hidden)
{
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
return;
}
} while (index != startIndex);
}
public void SelectRandom()
{
if (groups.Count < 1)
return;
BeatmapGroup group = groups[RNG.Next(groups.Count)];
BeatmapPanel panel = group?.BeatmapPanels.First();
if (panel == null)
return;
SelectGroup(group, panel);
}
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}

View File

@ -8,7 +8,7 @@ using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game
namespace osu.Game.Screens.Select
{
public class BeatmapDeleteDialog : PopupDialog
{
@ -22,9 +22,11 @@ namespace osu.Game
public BeatmapDeleteDialog(WorkingBeatmap beatmap)
{
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
Icon = FontAwesome.fa_trash_o;
HeaderText = @"Confirm deletion of";
BodyText = $@"{beatmap?.Beatmap?.Metadata?.Artist} - {beatmap?.Beatmap?.Metadata?.Title}";
BodyText = $@"{beatmap.Beatmap?.Metadata?.Artist} - {beatmap.Beatmap?.Metadata?.Title}";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton

View File

@ -3,27 +3,30 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Framework.Graphics.Colour;
using osu.Game.Beatmaps.Drawables;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Screens.Select
{
class BeatmapInfoWedge : Container
internal class BeatmapInfoWedge : OverlayContainer
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
@ -52,11 +55,32 @@ namespace osu.Game.Screens.Select
this.game = game;
}
protected override bool HideOnEscape => false;
protected override void PopIn()
{
MoveToX(0, 800, EasingTypes.OutQuint);
RotateTo(0, 800, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToX(-100, 800, EasingTypes.InQuint);
RotateTo(10, 800, EasingTypes.InQuint);
}
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (beatmap == null)
if (beatmap?.BeatmapInfo == null)
{
State = Visibility.Hidden;
beatmapInfoContainer?.FadeOut(250);
beatmapInfoContainer?.Expire();
beatmapInfoContainer = null;
return;
}
State = Visibility.Visible;
var lastContainer = beatmapInfoContainer;
float newDepth = lastContainer?.Depth + 1 ?? 0;
@ -68,11 +92,14 @@ namespace osu.Game.Screens.Select
if (beatmap.Beatmap != null)
{
HitObject lastObject = beatmap.Beatmap.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = beatmap.Beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(beatmap.Beatmap.HitObjects.Last().EndTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
Content = beatmap.Beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
@ -83,7 +110,7 @@ namespace osu.Game.Screens.Select
}));
//get statistics fromt he current ruleset.
Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).ForEach(s => labels.Add(new InfoLabel(s)));
labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
}
(beatmapInfoContainer = new BufferedContainer
@ -125,7 +152,7 @@ namespace osu.Game.Screens.Select
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Down,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
@ -147,7 +174,7 @@ namespace osu.Game.Screens.Select
new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Right,
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new []
{
@ -190,12 +217,12 @@ namespace osu.Game.Screens.Select
private string getBPMRange(Beatmap beatmap)
{
double bpmMax = beatmap.BPMMaximum;
double bpmMin = beatmap.BPMMinimum;
double bpmMax = beatmap.TimingInfo.BPMMaximum;
double bpmMin = beatmap.TimingInfo.BPMMinimum;
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.BPMMode) + "bpm)";
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.TimingInfo.BPMMode) + "bpm)";
}
public class InfoLabel : Container
@ -208,14 +235,18 @@ namespace osu.Game.Screens.Select
new TextAwesome
{
Icon = FontAwesome.fa_square,
Origin = Anchor.Centre,
Colour = new Color4(68, 17, 136, 255),
Rotation = 45
Rotation = 45,
TextSize = 20
},
new TextAwesome
{
Icon = statistic.Icon,
Origin = Anchor.Centre,
Colour = new Color4(255, 221, 85, 255),
Scale = new Vector2(0.8f)
Scale = new Vector2(0.8f),
TextSize = 20
},
new OsuSpriteText
{

View File

@ -1,19 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
namespace osu.Game.Screens.Select
{
class EditSongSelect : ScreenWhiteBox
public class EditSongSelect : SongSelect
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Editor)
};
protected override bool ShowFooter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnSelected() => Exit();
}
}

View File

@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Screens.Select.Filter
{
public enum GroupMode
{
[Description("All")]
All,
[Description("Artist")]
Artist,
[Description("Author")]
Author,
[Description("BPM")]
BPM,
[Description("Collections")]
Collections,
[Description("Date Added")]
DateAdded,
[Description("Difficulty")]
Difficulty,
[Description("Favorites")]
Favorites,
[Description("Length")]
Length,
[Description("My Maps")]
MyMaps,
[Description("No Grouping")]
NoGrouping,
[Description("Rank Achieved")]
RankAchieved,
[Description("Ranked Status")]
RankedStatus,
[Description("Recently Played")]
RecentlyPlayed,
[Description("Title")]
Title
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Screens.Select.Filter
{
public enum SortMode
{
[Description("Artist")]
Artist,
[Description("Author")]
Author,
[Description("BPM")]
BPM,
[Description("Date Added")]
DateAdded,
[Description("Difficulty")]
Difficulty,
[Description("Length")]
Length,
[Description("Rank Achieved")]
RankAchieved,
[Description("Title")]
Title
}
}

View File

@ -5,38 +5,71 @@ using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select.Filter;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Input;
using osu.Game.Modes;
namespace osu.Game.Screens.Select
{
public class FilterControl : Container
{
public Action FilterChanged;
public Action<FilterCriteria> FilterChanged;
private OsuTabControl<SortMode> sortTabs;
private TabControl<GroupMode> groupTabs;
public string Search => searchTextBox.Text;
private SortMode sort = SortMode.Title;
public SortMode Sort {
get { return sort; }
set {
public SortMode Sort
{
get { return sort; }
set
{
if (sort != value)
{
sort = value;
FilterChanged?.Invoke();
FilterChanged?.Invoke(CreateCriteria());
}
}
}
}
private GroupMode group = GroupMode.All;
public GroupMode Group
{
get { return group; }
set
{
if (group != value)
{
group = value;
FilterChanged?.Invoke(CreateCriteria());
}
}
}
public FilterCriteria CreateCriteria() => new FilterCriteria
{
Group = group,
Sort = sort,
SearchText = searchTextBox.Text,
Mode = playMode
};
public Action Exit;
private SearchTextBox searchTextBox;
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
public FilterControl()
{
Children = new Drawable[]
@ -47,30 +80,79 @@ namespace osu.Game.Screens.Select
Alpha = 0.8f,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
new Container
{
Padding = new MarginPadding(20),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
AlwaysReceiveInput = true,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something
Direction = FillDirection.Down,
Children = new Drawable[]
{
searchTextBox = new SearchTextBox {
searchTextBox = new SearchTextBox
{
RelativeSizeAxes = Axes.X,
OnChange = (TextBox sender, bool newText) =>
OnChange = (sender, newText) =>
{
if (newText)
FilterChanged?.Invoke();
FilterChanged?.Invoke(CreateCriteria());
},
Exit = () => Exit?.Invoke(),
},
new GroupSortTabs()
new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = OsuColour.Gray(80),
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
AlwaysReceiveInput = true,
Children = new Drawable[]
{
groupTabs = new OsuTabControl<GroupMode>
{
RelativeSizeAxes = Axes.X,
Height = 24,
Width = 0.5f,
AutoSort = true
},
//spriteText = new OsuSpriteText
//{
// Font = @"Exo2.0-Bold",
// Text = "Sort results by",
// TextSize = 14,
// Margin = new MarginPadding
// {
// Top = 5,
// Bottom = 5
// },
//},
sortTabs = new OsuTabControl<SortMode>()
{
RelativeSizeAxes = Axes.X,
Width = 0.5f,
Height = 24,
AutoSort = true,
}
}
},
}
}
};
groupTabs.PinItem(GroupMode.All);
groupTabs.PinItem(GroupMode.RecentlyPlayed);
groupTabs.ItemChanged += (sender, value) => Group = value;
sortTabs.ItemChanged += (sender, value) => Sort = value;
}
public void Deactivate()
@ -78,216 +160,29 @@ namespace osu.Game.Screens.Select
searchTextBox.HoldFocus = false;
searchTextBox.TriggerFocusLost();
}
public void Activate()
{
searchTextBox.HoldFocus = true;
}
private class TabItem : ClickableContainer
private readonly Bindable<PlayMode> playMode = new Bindable<PlayMode>();
[BackgroundDependencyLoader(permitNulls:true)]
private void load(OsuColour colours, OsuGame osu)
{
public string Text
{
get { return text.Text; }
set { text.Text = value; }
}
sortTabs.AccentColour = colours.GreenLight;
private void fadeActive()
{
box.FadeIn(300);
text.FadeColour(Color4.White, 300);
}
private void fadeInactive()
{
box.FadeOut(300);
text.FadeColour(fadeColour, 300);
}
private bool active;
public bool Active
{
get { return active; }
set
{
active = value;
if (active)
fadeActive();
else
fadeInactive();
}
}
private SpriteText text;
private Box box;
private Color4 fadeColour;
protected override bool OnHover(InputState state)
{
if (!active)
fadeActive();
return true;
}
protected override void OnHoverLost(InputState state)
{
if (!active)
fadeInactive();
}
public TabItem()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
text = new OsuSpriteText
{
Margin = new MarginPadding(5),
TextSize = 14,
Font = @"Exo2.0-Bold",
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
text.Colour = colours.Blue;
fadeColour = colours.Blue;
}
if (osu != null)
playMode.BindTo(osu.PlayMode);
}
private class GroupSortTabs : Container
{
private TextAwesome groupsEllipsis, sortEllipsis;
private SpriteText sortLabel;
public GroupSortTabs()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = OsuColour.Gray(80),
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Right,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new TabItem
{
Text = "All",
Active = true,
},
new TabItem
{
Text = "Recently Played",
Active = false,
},
new TabItem
{
Text = "Collections",
Active = false,
},
groupsEllipsis = new TextAwesome
{
Icon = FontAwesome.fa_ellipsis_h,
TextSize = 14,
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Right,
Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Children = new Drawable[]
{
sortLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = "Sort results by",
TextSize = 14,
Margin = new MarginPadding { Top = 5, Bottom = 5 },
},
new TabItem
{
Text = "Artist",
Active = true,
},
sortEllipsis = new TextAwesome
{
Icon = FontAwesome.fa_ellipsis_h,
TextSize = 14,
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
}
},
};
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
groupsEllipsis.Colour = colours.Blue;
sortLabel.Colour = colours.GreenLight;
sortEllipsis.Colour = colours.GreenLight;
}
}
public enum SortMode
{
Artist,
BPM,
Author,
DateAdded,
Difficulty,
Length,
RankAchieved,
Title
}
protected override bool OnMouseMove(InputState state) => true;
public enum GroupMode
{
NoGrouping,
Artist,
BPM,
Author,
DateAdded,
Difficulty,
Length,
RankAchieved,
Title,
Collections,
Favorites,
MyMaps,
RankedStatus,
RecentlyPlayed
}
protected override bool OnClick(InputState state) => true;
protected override bool OnDragStart(InputState state) => true;
}
}

View File

@ -0,0 +1,65 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Modes;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select
{
public class FilterCriteria
{
public GroupMode Group;
public SortMode Sort;
public string SearchText;
public PlayMode Mode;
public void Filter(List<BeatmapGroup> groups)
{
foreach (var g in groups)
{
var set = g.BeatmapSet;
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == Mode);
bool match = hasCurrentMode;
match &= string.IsNullOrEmpty(SearchText)
|| (set.Metadata.Artist ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.ArtistUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.Title ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.TitleUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1;
switch (g.State)
{
case BeatmapGroupState.Hidden:
if (match) g.State = BeatmapGroupState.Collapsed;
break;
default:
if (!match) g.State = BeatmapGroupState.Hidden;
break;
}
}
switch (Sort)
{
default:
case SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Difficulty:
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
break;
}
}
}
}

View File

@ -4,11 +4,12 @@
using System;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Menu;
@ -25,8 +26,6 @@ namespace osu.Game.Screens.Select
private const float padding = 80;
public override bool Contains(Vector2 screenSpacePos) => true;
public Action OnBack;
public Action OnStart;
@ -34,15 +33,25 @@ namespace osu.Game.Screens.Select
public OsuLogo StartButton;
public void AddButton(string text, Color4 colour, Action action)
/// <param name="text">Text on the button.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="action">Action the button does.</param>
/// <param name="depth">
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
{
var button = new FooterButton
{
Text = text,
Height = play_song_select_button_height,
Width = play_song_select_button_width,
Depth = depth,
SelectedColour = colour,
DeselectedColour = colour.Opacity(0.5f),
Hotkey = hotkey,
};
button.Hovered = () => updateModeLight(button);
@ -58,6 +67,8 @@ namespace osu.Game.Screens.Select
public Footer()
{
AlwaysReceiveInput = true;
const float bottom_tool_height = 50;
RelativeSizeAxes = Axes.X;
@ -89,22 +100,22 @@ namespace osu.Game.Screens.Select
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke(),
Action = () => OnBack?.Invoke()
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Right,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FillFlowContainer
{
Direction = FillDirection.Right,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both,
}

View File

@ -1,14 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using System;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Select
@ -34,7 +35,7 @@ namespace osu.Game.Screens.Select
set
{
deselectedColour = value;
if(light.Colour != SelectedColour)
if (light.Colour != SelectedColour)
light.Colour = value;
}
}
@ -83,6 +84,7 @@ namespace osu.Game.Screens.Select
public Action Hovered;
public Action HoverLost;
public Key? Hotkey;
protected override bool OnHover(InputState state)
{
@ -119,5 +121,15 @@ namespace osu.Game.Screens.Select
return base.OnClick(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Hotkey)
{
OnClick(state);
return true;
}
return base.OnKeyDown(state, args);
}
}
}

View File

@ -0,0 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Modes;
using osu.Framework.Extensions;
namespace osu.Game.Screens.Select.Leaderboards
{
public class DrawableRank : Container
{
private Sprite sprite;
public ScoreRank Rank { get; private set; }
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = textures.Get($@"Badges/ScoreRanks/{Rank.GetDescription()}");
}
public DrawableRank(ScoreRank rank)
{
Rank = rank;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
},
};
}
}
}

View File

@ -0,0 +1,111 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes;
using System;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private ScrollContainer scrollContainer;
private FillFlowContainer<LeaderboardScore> scrollFlow;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
set
{
scores = value;
int i = 150;
if (scores == null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(i += 10);
foreach (var c in scrollFlow.Children)
c.LifetimeEnd = Time.Current + i;
return;
}
scrollFlow.Clear();
i = 0;
foreach (var s in scores)
{
var ls = new LeaderboardScore(s, 1 + i)
{
AlwaysPresent = true,
State = Visibility.Hidden,
};
scrollFlow.Add(ls);
ls.Delay(i++ * 50, true);
ls.Show();
}
scrollContainer.ScrollTo(0f, false);
}
}
public Leaderboard()
{
Children = new Drawable[]
{
scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding(5),
},
},
},
};
}
protected override void Update()
{
base.Update();
var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
if (!scrollContainer.IsScrolledToEnd())
fadeStart -= LeaderboardScore.HEIGHT;
foreach (var c in scrollFlow.Children)
{
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
var bottomY = topY + LeaderboardScore.HEIGHT;
if (bottomY < fadeStart)
c.Colour = Color4.White;
else if (topY > fadeStart + LeaderboardScore.HEIGHT)
c.Colour = Color4.Transparent;
else
{
c.ColourInfo = ColourInfo.GradientVertical(
Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
}
}
}
}
}

View File

@ -0,0 +1,386 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Modes.Mods;
using osu.Game.Users;
using osu.Framework;
namespace osu.Game.Screens.Select.Leaderboards
{
public class LeaderboardScore : Container, IStateful<Visibility>
{
public static readonly float HEIGHT = 60;
public readonly int RankPosition;
public readonly Score Score;
private const float corner_radius = 5;
private const float edge_margin = 5;
private const float background_alpha = 0.25f;
private const float rank_width = 30;
private Box background;
private Container content, avatar;
private DrawableRank scoreRank;
private OsuSpriteText nameLabel;
private GlowingSpriteText scoreLabel;
private ScoreComponentLabel maxCombo, accuracy;
private Container flagBadgeContainer;
private FillFlowContainer<ScoreModIcon> modsContainer;
private Visibility state;
public Visibility State
{
get { return state; }
set
{
state = value;
switch (state)
{
case Visibility.Hidden:
foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
d.FadeOut();
Alpha = 0;
content.MoveToY(75);
avatar.MoveToX(75);
nameLabel.MoveToX(150);
break;
case Visibility.Visible:
FadeIn(200);
content.MoveToY(0, 800, EasingTypes.OutQuint);
Delay(100, true);
avatar.FadeIn(300, EasingTypes.OutQuint);
nameLabel.FadeIn(350, EasingTypes.OutQuint);
avatar.MoveToX(0, 300, EasingTypes.OutQuint);
nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
Delay(250, true);
scoreLabel.FadeIn(200);
scoreRank.FadeIn(200);
Delay(50, true);
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
for (int i = 0; i < drawables.Length; i++)
{
drawables[i].FadeIn(100 + i * 50);
}
break;
}
}
}
public LeaderboardScore(Score score, int rank)
{
Score = score;
RankPosition = rank;
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
Width = rank_width,
Children = new[]
{
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = @"Exo2.0-MediumItalic",
TextSize = 22,
Text = RankPosition.ToString(),
},
},
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = rank_width, },
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
Children = new[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = background_alpha,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(edge_margin),
Children = new Drawable[]
{
avatar = new Avatar
{
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
CornerRadius = corner_radius,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Radius = 1,
Colour = Color4.Black.Opacity(0.2f),
},
UserId = Score.User?.Id ?? Score.UserID,
},
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Position = new Vector2(HEIGHT - edge_margin, 0f),
Children = new Drawable[]
{
nameLabel = new OsuSpriteText
{
Text = Score.User?.Username ?? Score.Username,
Font = @"Exo2.0-BoldItalic",
TextSize = 23,
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Children = new Drawable[]
{
flagBadgeContainer = new Container
{
Size = new Vector2(87f, 20f),
Masking = true,
Children = new Drawable[]
{
new DrawableFlag(Score.User?.Country?.FlagName ?? "__")
{
Width = 30,
RelativeSizeAxes = Axes.Y,
},
},
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Margin = new MarginPadding { Left = edge_margin, },
Children = new Drawable[]
{
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString()),
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:0}" : @"{0:0.00}", Score.Accuracy)),
},
},
},
},
},
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f, 0f),
Children = new Drawable[]
{
scoreLabel = new GlowingSpriteText(Score.TotalScore.ToString(@"N0"), @"Venera", 23, Color4.White, OsuColour.FromHex(@"83ccfa")),
new Container
{
Size = new Vector2(40f, 20f),
Children = new[]
{
scoreRank = new DrawableRank(Score.Rank)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(40f),
},
},
},
},
},
modsContainer = new FillFlowContainer<ScoreModIcon>
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
},
},
},
},
},
};
if (Score.Mods != null)
{
foreach (Mod mod in Score.Mods)
{
// TODO: Get actual mod colours
modsContainer.Add(new ScoreModIcon(mod.Icon, OsuColour.FromHex(@"ffcc22")));
}
}
}
public void ToggleVisibility() => State = State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
protected override bool OnHover(Framework.Input.InputState state)
{
background.FadeTo(0.5f, 300, EasingTypes.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
background.FadeTo(background_alpha, 200, EasingTypes.OutQuint);
base.OnHoverLost(state);
}
private class GlowingSpriteText : Container
{
public GlowingSpriteText(string text, string font, int textSize, Color4 textColour, Color4 glowColour)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new BufferedContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(4),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Size = new Vector2(3f),
Children = new[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = font,
TextSize = textSize,
FixedWidth = true,
Text = text,
Colour = glowColour,
Shadow = false,
},
},
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = font,
FixedWidth = true,
TextSize = textSize,
Text = text,
Colour = textColour,
Shadow = false,
},
};
}
}
private class ScoreModIcon : Container
{
public ScoreModIcon(FontAwesome icon, Color4 colour)
{
AutoSizeAxes = Axes.Both;
Children = new[]
{
new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_osu_mod_bg,
Colour = colour,
Shadow = true,
TextSize = 30,
UseFullGlyphHeight = false,
},
new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = icon,
Colour = OsuColour.Gray(84),
TextSize = 18,
Position = new Vector2(0f, 2f),
UseFullGlyphHeight = false,
},
};
}
}
private class ScoreComponentLabel : Container
{
public ScoreComponentLabel(FontAwesome icon, string value)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(60f, 20f);
Padding = new MarginPadding { Top = 10f, };
Children = new Drawable[]
{
new TextAwesome
{
Origin = Anchor.Centre,
Icon = FontAwesome.fa_square,
Colour = OsuColour.FromHex(@"3087ac"),
Rotation = 45,
Shadow = true,
},
new TextAwesome
{
Origin = Anchor.Centre,
Icon = icon,
Colour = OsuColour.FromHex(@"a4edff"),
Scale = new Vector2(0.8f),
},
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
{
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 15, },
},
};
}
}
}
}

View File

@ -1,12 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Screens.Backgrounds;
namespace osu.Game.Screens.Select
{
class MatchSongSelect : ScreenWhiteBox
public class MatchSongSelect : SongSelect
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnSelected() => Exit();
}
}

View File

@ -0,0 +1,167 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsButton : ClickableContainer
{
private static readonly float width = 130;
private Box background, flash;
private TextAwesome iconText;
private OsuSpriteText firstLine, secondLine;
private Container box;
public Color4 ButtonColour
{
get { return background.Colour; }
set { background.Colour = value; }
}
public FontAwesome Icon
{
get { return iconText.Icon; }
set { iconText.Icon = value; }
}
public string FirstLineText
{
get { return firstLine.Text; }
set { firstLine.Text = value; }
}
public string SecondLineText
{
get { return secondLine.Text; }
set { secondLine.Text = value; }
}
public Key? HotKey;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
flash.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
flash.FadeTo(0, 1000, EasingTypes.OutQuint);
return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
flash.ClearTransforms();
flash.Alpha = 0.9f;
flash.FadeOut(800, EasingTypes.OutExpo);
return base.OnClick(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == HotKey)
{
OnClick(state);
return true;
}
return false;
}
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
public BeatmapOptionsButton()
{
Width = width;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
box = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(0.2f, 0f),
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Roundness = 5,
Radius = 8,
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
Colour = Color4.Black,
},
flash = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
BlendingMode = BlendingMode.Additive,
Colour = Color4.White,
Alpha = 0,
},
},
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
iconText = new TextAwesome
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 30,
Shadow = true,
Icon = FontAwesome.fa_close,
Margin = new MarginPadding
{
Bottom = 5,
},
},
firstLine = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Font = @"Exo2.0-Bold",
Text = @"",
},
secondLine = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Font = @"Exo2.0-Bold",
Text = @"",
},
},
},
};
}
}
}

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@ -0,0 +1,125 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsOverlay : FocusedOverlayContainer
{
private const float transition_duration = 500;
private const float x_position = 0.2f;
private const float x_movement = 0.8f;
private const float height = 100;
private Box holder;
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
protected override void PopIn()
{
base.PopIn();
FadeIn(transition_duration, EasingTypes.OutQuint);
if (buttonsContainer.Position.X == 1 || Alpha == 0)
buttonsContainer.MoveToX(x_position - x_movement);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
FadeOut(transition_duration, EasingTypes.InQuint);
}
public BeatmapOptionsOverlay()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Children = new Drawable[]
{
holder = new Box
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f),
},
buttonsContainer = new ButtonFlow
{
Height = height,
RelativePositionAxes = Axes.X,
AutoSizeAxes = Axes.X,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
};
}
/// <param name="firstLine">Text in the first line.</param>
/// <param name="secondLine">Text in the second line.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="icon">Icon of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="action">Action the button does.</param>
/// <param name="depth">
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
/// <para>Notice this is different to <see cref="Footer"/>!</para>
/// </param>
public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
{
buttonsContainer.Add(new BeatmapOptionsButton
{
FirstLineText = firstLine,
SecondLineText = secondLine,
Icon = icon,
ButtonColour = colour,
Depth = depth,
Action = () =>
{
Hide();
action?.Invoke();
},
HotKey = hotkey
});
}
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
{
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<BeatmapOptionsButton> FlowingChildren => base.FlowingChildren.Reverse();
public ButtonFlow()
{
Direction = FillDirection.Horizontal;
}
}
}
}

View File

@ -1,418 +1,94 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using osu.Game.Screens.Play;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Transforms;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Threading;
using osu.Game.Overlays;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : OsuScreen
public class PlaySongSelect : SongSelect
{
private Bindable<PlayMode> playMode;
private BeatmapDatabase database;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
private OsuScreen player;
private ModSelectOverlay modSelect;
private Leaderboard leaderboard;
private CarouselContainer carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private BeatmapInfoWedge beatmapInfoWedge;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private List<BeatmapGroup> beatmapGroups;
private Footer footer;
OsuScreen player;
private FilterControl filter;
public FilterControl Filter
public PlaySongSelect()
{
get
Add(modSelect = new ModSelectOverlay
{
return filter;
}
private set
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = 50 }
});
LeftContent.Add(leaderboard = new Leaderboard
{
if (filter != value)
{
filter = value;
filterChanged();
}
}
RelativeSizeAxes = Axes.Both,
});
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
OsuGame osuGame, OsuColour colours)
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
const float carousel_width = 640;
const float filter_height = 100;
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
beatmapGroups = new List<BeatmapGroup>();
Children = new Drawable[]
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
new ParallaxContainer
{
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new WedgeBackground
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Right = carousel_width * 0.76f
},
},
}
},
carousel = new CarouselContainer
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = filterChanged,
Exit = Exit,
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = 20,
Right = 20,
},
},
footer = new Footer
{
OnBack = Exit,
OnStart = () =>
{
if (player != null || Beatmap == null)
return;
(player = new PlayerLoader(new Player
{
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
PreferredPlayMode = playMode.Value
})).LoadAsync(Game, l => Push(player));
}
},
};
footer.AddButton(@"mods", colours.Yellow, null);
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
footer.AddButton(@"options", colours.Blue, null);
if (osuGame != null)
{
playMode = osuGame.PlayMode;
playMode.ValueChanged += playMode_ValueChanged;
}
if (database == null)
database = beatmaps;
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
initialAddSetsTask = new CancellationTokenSource();
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
}
private ScheduledDelegate filterTask;
private GetScoresRequest getScoresRequest;
private void filterChanged()
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
filterTask?.Cancel();
filterTask = Scheduler.AddDelayed(() =>
{
filterTask = null;
var search = filter.Search;
BeatmapGroup newSelection = null;
carousel.Sort(filter.Sort);
foreach (var beatmapGroup in carousel)
{
var set = beatmapGroup.BeatmapSet;
bool match = string.IsNullOrEmpty(search)
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
if (match)
{
beatmapGroup.State = BeatmapGroupState.Collapsed;
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
newSelection = beatmapGroup;
}
else
{
beatmapGroup.State = BeatmapGroupState.Hidden;
}
}
if (newSelection != null)
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
}, 250);
beatmap?.Mods.BindTo(modSelect.SelectedMods);
updateLeaderboard(beatmap);
base.OnBeatmapChanged(beatmap);
}
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last)
private void updateLeaderboard(WorkingBeatmap beatmap)
{
base.OnEntering(last);
ensurePlayingSelected();
leaderboard.Scores = null;
getScoresRequest?.Cancel();
changeBackground(Beatmap);
if (beatmap?.BeatmapInfo == null) return;
Content.FadeInFromZero(250);
beatmapInfoWedge.MoveToX(-50);
beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
filter.Activate();
getScoresRequest = new GetScoresRequest(beatmap.BeatmapInfo);
getScoresRequest.Success += r => leaderboard.Scores = r.Scores;
Game.API.Queue(getScoresRequest);
}
protected override void OnResuming(Screen last)
{
player = null;
changeBackground(Beatmap);
ensurePlayingSelected();
base.OnResuming(last);
Content.FadeIn(250);
Content.ScaleTo(1, 250, EasingTypes.OutSine);
filter.Activate();
}
protected override void OnSuspending(Screen next)
protected override void OnSelected()
{
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
if (player != null) return;
Content.FadeOut(250);
filter.Deactivate();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
Content.FadeOut(100);
filter.Deactivate();
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (playMode != null)
playMode.ValueChanged -= playMode_ValueChanged;
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
initialAddSetsTask.Cancel();
}
private void playMode_ValueChanged(object sender, EventArgs e)
{
}
private void changeBackground(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null)
(player = new PlayerLoader(new Player
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 1000);
backgroundModeBeatmap.FadeTo(1, 250);
}
if (beatmap != null)
beatmapInfoWedge.UpdateBeatmap(beatmap);
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
changeBackground(beatmap);
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
{
bool beatmapSetChange = false;
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
{
sampleChangeBeatmap.Play();
beatmapSetChange = true;
}
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
}
ensurePlayingSelected(beatmapSetChange);
}
private void ensurePlayingSelected(bool preview = false)
{
Track track = Beatmap?.Track;
if (track != null)
{
trackManager.SetExclusive(track);
if (preview)
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
track.Start();
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
{
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
beatmapSet.Beatmaps.ForEach(b =>
{
database.GetChildren(b);
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
});
var group = new BeatmapGroup(beatmapSet, database)
{
SelectionChanged = selectionChanged,
StartRequested = b => footer.StartButton.TriggerClick()
};
//for the time being, let's completely load the difficulty panels in the background.
//this likely won't scale so well, but allows us to completely async the loading flow.
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
{
beatmapGroups.Add(group);
carousel.AddGroup(group);
if (Beatmap == null || select)
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
else
{
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
if (panel != null)
carousel.SelectGroup(group, panel);
}
}));
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
if (group == null) return;
if (carousel.SelectedGroup == group)
carousel.SelectNext();
beatmapGroups.Remove(group);
carousel.RemoveGroup(group);
if (beatmapGroups.Count == 0)
Beatmap = null;
}
private void addBeatmapSets(Framework.Game game, CancellationToken token)
{
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
{
if (token.IsCancellationRequested) return;
addBeatmapSet(beatmapSet, game);
}
filterChanged();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Enter:
footer.StartButton.TriggerClick();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
if (Beatmap != null)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
return true;
}
break;
}
return base.OnKeyDown(state, args);
Beatmap = Beatmap, //eagerly set this so it's present before push.
})).LoadAsync(Game, l => Push(player));
}
}
}

View File

@ -26,6 +26,7 @@ namespace osu.Game.Screens.Select
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
TextSize = 20
}
});

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@ -0,0 +1,369 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Threading;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Modes;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Select.Options;
namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
{
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
private BeatmapDatabase database;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
private BeatmapCarousel carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
private const float left_area_padding = 20;
private BeatmapInfoWedge beatmapInfoWedge;
protected Container LeftContent;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
protected virtual bool ShowFooter => true;
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected readonly BeatmapOptionsOverlay BeatmapOptions;
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected readonly Footer Footer;
public readonly FilterControl FilterControl;
protected SongSelect()
{
const float carousel_width = 640;
const float filter_height = 100;
Add(new ParallaxContainer
{
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new WedgeBackground
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
}
}
});
Add(LeftContent = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
}
});
Add(carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = selectionChanged,
StartRequested = raiseSelect
});
Add(FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = criteria => filterChanged(criteria),
Exit = Exit,
});
Add(beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
X = -50,
});
if (ShowFooter)
{
Add(BeatmapOptions = new BeatmapOptionsOverlay
{
Margin = new MarginPadding
{
Bottom = 50,
},
});
Add(Footer = new Footer
{
OnBack = Exit,
OnStart = raiseSelect,
});
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
}
if (osu != null)
playMode.BindTo(osu.PlayMode);
playMode.ValueChanged += playMode_ValueChanged;
if (database == null)
database = beatmaps;
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
initialAddSetsTask = new CancellationTokenSource();
carousel.BeatmapsChanged = beatmapsLoaded;
carousel.Beatmaps = database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
}
private void beatmapsLoaded()
{
if (Beatmap != null)
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
else
carousel.SelectNext();
}
private void raiseSelect()
{
if (Beatmap == null) return;
Beatmap.PreferredPlayMode = playMode.Value;
OnSelected();
}
public void SelectRandom() => carousel.SelectRandom();
protected abstract void OnSelected();
private void filterChanged(FilterCriteria criteria, bool debounce = true)
{
carousel.Filter(criteria, debounce);
}
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
ensurePlayingSelected();
changeBackground(Beatmap);
Content.FadeInFromZero(250);
beatmapInfoWedge.State = Visibility.Visible;
FilterControl.Activate();
}
protected override void OnResuming(Screen last)
{
changeBackground(Beatmap);
ensurePlayingSelected();
base.OnResuming(last);
Content.FadeIn(250);
Content.ScaleTo(1, 250, EasingTypes.OutSine);
FilterControl.Activate();
}
protected override void OnSuspending(Screen next)
{
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
Content.FadeOut(250);
FilterControl.Deactivate();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
beatmapInfoWedge.State = Visibility.Hidden;
Content.FadeOut(100);
FilterControl.Deactivate();
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
initialAddSetsTask.Cancel();
}
private void playMode_ValueChanged(object sender, EventArgs e) => carousel.Filter();
private void changeBackground(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null)
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 1000);
backgroundModeBeatmap.FadeTo(1, 250);
}
beatmapInfoWedge.UpdateBeatmap(beatmap);
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
changeBackground(beatmap);
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
{
bool beatmapSetChange = false;
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
{
sampleChangeBeatmap.Play();
beatmapSetChange = true;
}
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
}
ensurePlayingSelected(beatmapSetChange);
}
private void ensurePlayingSelected(bool preview = false)
{
Track track = Beatmap?.Track;
if (track != null)
{
trackManager.SetExclusive(track);
if (preview)
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
track.Start();
}
}
private void selectBeatmap(BeatmapSetInfo beatmapSet = null)
{
carousel.SelectBeatmap(beatmapSet != null ? beatmapSet.Beatmaps.First() : Beatmap?.BeatmapInfo);
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{
carousel.RemoveBeatmap(beatmapSet);
if (carousel.SelectedBeatmap == null)
Beatmap = null;
}
private void promptDelete()
{
if (Beatmap != null)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.Enter:
raiseSelect();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
promptDelete();
return true;
}
break;
}
return base.OnKeyDown(state, args);
}
}
}

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@ -1,10 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Platform;
namespace osu.Game.Screens.Tournament.Components
{
public class DrawingsConfigManager : ConfigManager<DrawingsConfig>
{
protected override string Filename => @"drawings.ini";
protected override void InitialiseDefaults()
{
Set(DrawingsConfig.Groups, 8, 1, 8);
Set(DrawingsConfig.TeamsPerGroup, 8, 1, 8);
}
public DrawingsConfigManager(Storage storage)
: base(storage)
{
}
}
public enum DrawingsConfig
{
Groups,
TeamsPerGroup
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Tournament.Components
{
internal class VisualiserContainer : Container
{
/// <summary>
/// Number of lines in the visualiser.
/// </summary>
public int Lines
{
get { return allLines.Count; }
set
{
while (value > allLines.Count)
addLine();
while (value < allLines.Count)
removeLine();
}
}
private List<VisualiserLine> allLines = new List<VisualiserLine>();
private float offset;
private void addLine()
{
VisualiserLine newLine = new VisualiserLine
{
RelativeSizeAxes = Axes.Both,
Offset = offset,
CycleTime = RNG.Next(10000, 12000),
};
allLines.Add(newLine);
Add(newLine);
offset += RNG.Next(100, 5000);
}
private void removeLine()
{
if (allLines.Count == 0)
return;
Remove(allLines.First());
allLines.Remove(allLines.First());
}
private class VisualiserLine : Container
{
/// <summary>
/// Time offset.
/// </summary>
public float Offset;
public double CycleTime;
private float leftPos => -(float)((Time.Current + Offset) / CycleTime) + expiredCount;
private Texture texture;
private int expiredCount;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get("Drawings/visualiser-line");
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
while (Children.Count() < 3)
addLine();
float pos = leftPos;
foreach (var c in Children)
{
if (c.Position.X < -1)
{
c.ClearTransforms();
c.Expire();
expiredCount++;
}
else
c.MoveToX(pos, 100);
pos += 1;
}
}
private void addLine()
{
Add(new Sprite
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Texture = texture,
X = leftPos + 1
});
}
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Tournament.Components;
using osu.Game.Screens.Tournament.Teams;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Users;
namespace osu.Game.Screens.Tournament
{
public class Drawings : OsuScreen
{
private const string results_filename = "drawings_results.txt";
internal override bool ShowOverlays => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
private ScrollingTeamContainer teamsContainer;
private GroupContainer groupsContainer;
private OsuSpriteText fullTeamNameText;
private List<Country> allTeams = new List<Country>();
private DrawingsConfigManager drawingsConfig;
private Task writeOp;
private Storage storage;
public ITeamList TeamList;
[BackgroundDependencyLoader]
private void load(TextureStore textures, Storage storage)
{
this.storage = storage;
if (TeamList == null)
TeamList = new StorageBackedTeamList(storage);
if (!TeamList.Teams.Any())
{
Exit();
return;
}
drawingsConfig = new DrawingsConfigManager(storage);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(77, 77, 77, 255)
},
new Sprite
{
FillMode = FillMode.Fill,
Texture = textures.Get(@"Backgrounds/Drawings/background.png")
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
// Main container
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.85f,
Children = new Drawable[]
{
// Visualiser
new VisualiserContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 10),
Colour = new Color4(255, 204, 34, 255),
Lines = 6
},
// Groups
groupsContainer = new GroupContainer(drawingsConfig.Get<int>(DrawingsConfig.Groups), drawingsConfig.Get<int>(DrawingsConfig.TeamsPerGroup))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Padding = new MarginPadding
{
Top = 35f,
Bottom = 35f
}
},
// Scrolling teams
teamsContainer = new ScrollingTeamContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
},
// Scrolling team name
fullTeamNameText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, 45f),
Alpha = 0,
Font = "Exo2.0-Light",
TextSize = 42f
}
}
},
// Control panel container
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.15f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(54, 54, 54, 255)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Control Panel",
TextSize = 22f,
Font = "Exo2.0-Bold"
},
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.75f,
Position = new Vector2(0, 35f),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
Children = new Drawable[]
{
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Begin random",
Action = teamsContainer.StartScrolling,
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Stop random",
Action = teamsContainer.StopScrolling,
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Reload",
Action = reloadTeams
}
}
},
new FillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.75f,
Position = new Vector2(0, -5f),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
Children = new Drawable[]
{
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Reset",
Action = () => reset(false)
}
}
}
}
}
}
}
};
teamsContainer.OnSelected += onTeamSelected;
teamsContainer.OnScrollStarted += () => fullTeamNameText.FadeOut(200);
reset(true);
}
private void onTeamSelected(Country team)
{
groupsContainer.AddTeam(team);
fullTeamNameText.Text = team.FullName;
fullTeamNameText.FadeIn(200);
writeResults(groupsContainer.GetStringRepresentation());
}
private void writeResults(string text)
{
Action writeAction = () =>
{
try
{
// Write to drawings_results
using (Stream stream = storage.GetStream(results_filename, FileAccess.Write, FileMode.Create))
using (StreamWriter sw = new StreamWriter(stream))
{
sw.Write(text);
}
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to write results.");
}
};
writeOp = writeOp?.ContinueWith(t => { writeAction(); }) ?? Task.Run(writeAction);
}
private void reloadTeams()
{
teamsContainer.ClearTeams();
allTeams.Clear();
foreach (Country t in TeamList.Teams)
{
if (groupsContainer.ContainsTeam(t.FullName))
continue;
allTeams.Add(t);
teamsContainer.AddTeam(t);
}
}
private void reset(bool loadLastResults = false)
{
groupsContainer.ClearTeams();
reloadTeams();
if (!storage.Exists(results_filename))
return;
if (loadLastResults)
{
try
{
// Read from drawings_results
using (Stream stream = storage.GetStream(results_filename, FileAccess.Read, FileMode.Open))
using (StreamReader sr = new StreamReader(stream))
{
string line;
while ((line = sr.ReadLine()?.Trim()) != null)
{
if (string.IsNullOrEmpty(line))
continue;
if (line.ToUpper().StartsWith("GROUP"))
continue;
Country teamToAdd = allTeams.FirstOrDefault(t => t.FullName == line);
if (teamToAdd == null)
continue;
groupsContainer.AddTeam(teamToAdd);
teamsContainer.RemoveTeam(teamToAdd);
}
}
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to read last drawings results.");
}
}
else
{
writeResults(string.Empty);
}
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Users;
namespace osu.Game.Screens.Tournament
{
public class Group : Container
{
public readonly string GroupName;
public int TeamsCount { get; private set; }
private FlowContainer<GroupTeam> teams;
private List<GroupTeam> allTeams = new List<GroupTeam>();
public Group(string name)
{
GroupName = name;
Size = new Vector2(176, 128);
Masking = true;
CornerRadius = 4;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(54, 54, 54, 255)
},
// Group name
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, 7f),
Text = $"GROUP {name.ToUpper()}",
TextSize = 8f,
Font = @"Exo2.0-Bold",
Colour = new Color4(255, 204, 34, 255),
},
teams = new FillFlowContainer<GroupTeam>
{
RelativeSizeAxes = Axes.Both,
Spacing = new Vector2(6f, 22),
Margin = new MarginPadding
{
Top = 21f,
Bottom = 7f,
Left = 7f,
Right = 7f
}
}
};
}
public void AddTeam(Country team)
{
GroupTeam gt = new GroupTeam(team);
if (TeamsCount < 8)
{
teams.Add(gt);
allTeams.Add(gt);
TeamsCount++;
}
}
public bool ContainsTeam(string fullName)
{
return allTeams.Any(t => t.Team.FullName == fullName);
}
public bool RemoveTeam(Country team)
{
allTeams.RemoveAll(gt => gt.Team == team);
if (teams.RemoveAll(gt => gt.Team == team) > 0)
{
TeamsCount--;
return true;
}
return false;
}
public void ClearTeams()
{
allTeams.Clear();
teams.Clear();
TeamsCount = 0;
}
public string GetStringRepresentation()
{
StringBuilder sb = new StringBuilder();
foreach (GroupTeam gt in allTeams)
sb.AppendLine(gt.Team.FullName);
return sb.ToString();
}
private class GroupTeam : Container
{
public Country Team;
private FillFlowContainer innerContainer;
private Sprite flagSprite;
public GroupTeam(Country team)
{
Team = team;
Width = 36;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
innerContainer = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
Children = new Drawable[]
{
flagSprite = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
FillMode = FillMode.Fit
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = team.Acronym.ToUpper(),
TextSize = 10f,
Font = @"Exo2.0-Bold"
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
innerContainer.ScaleTo(1.5f);
innerContainer.ScaleTo(1f, 200);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
}
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Users;
namespace osu.Game.Screens.Tournament
{
public class GroupContainer : Container
{
private List<Group> groups = new List<Group>();
private int maxTeams;
private int currentGroup;
public GroupContainer(int numGroups, int teamsPerGroup)
{
FlowContainer<Group> bottomGroups;
FlowContainer<Group> topGroups;
maxTeams = teamsPerGroup;
char nextGroupName = 'A';
Children = new[]
{
topGroups = new FillFlowContainer<Group>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(7f, 0)
},
bottomGroups = new FillFlowContainer<Group>
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(7f, 0)
}
};
for (int i = 0; i < numGroups; i++)
{
Group g = new Group(nextGroupName.ToString());
groups.Add(g);
nextGroupName++;
if (i < (int)Math.Ceiling(numGroups / 2f))
topGroups.Add(g);
else
bottomGroups.Add(g);
}
}
public void AddTeam(Country team)
{
if (groups[currentGroup].TeamsCount == maxTeams)
return;
groups[currentGroup].AddTeam(team);
currentGroup = (currentGroup + 1) % groups.Count;
}
public bool ContainsTeam(string fullName)
{
return groups.Any(g => g.ContainsTeam(fullName));
}
public void ClearTeams()
{
foreach (Group g in groups)
g.ClearTeams();
currentGroup = 0;
}
public string GetStringRepresentation()
{
StringBuilder sb = new StringBuilder();
foreach (Group g in groups)
{
if (g != groups.First())
sb.AppendLine();
sb.AppendLine($"Group {g.GroupName}");
sb.Append(g.GetStringRepresentation());
}
return sb.ToString();
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Users;
namespace osu.Game.Screens.Tournament
{
public class ScrollingTeamContainer : Container
{
public event Action OnScrollStarted;
public event Action<Country> OnSelected;
private readonly List<Country> availableTeams = new List<Country>();
private Container tracker;
private float speed;
private int expiredCount;
private float offset;
private float timeOffset;
private float leftPos => offset + timeOffset + expiredCount * ScrollingTeam.WIDTH;
private double lastTime;
private ScheduledDelegate delayedStateChangeDelegate;
public ScrollingTeamContainer()
{
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
tracker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10f,
Alpha = 0,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Size = new Vector2(2, 55),
ColourInfo = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Size = new Vector2(2, 55),
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.Transparent)
}
}
}
};
}
private ScrollState _scrollState;
private ScrollState scrollState
{
get { return _scrollState; }
set
{
if (_scrollState == value)
return;
_scrollState = value;
delayedStateChangeDelegate?.Cancel();
switch (value)
{
case ScrollState.Scrolling:
resetSelected();
OnScrollStarted?.Invoke();
speedTo(1000f, 200);
tracker.FadeOut(100);
break;
case ScrollState.Stopping:
speedTo(0f, 2000);
tracker.FadeIn(200);
delayedStateChangeDelegate = Delay(2300).Schedule(() => scrollState = ScrollState.Stopped);
break;
case ScrollState.Stopped:
// Find closest to center
if (!Children.Any())
break;
Drawable closest = null;
foreach (var c in Children)
{
if (!(c is ScrollingTeam))
continue;
if (closest == null)
{
closest = c;
continue;
}
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
if (o < lastOffset)
closest = c;
}
Trace.Assert(closest != null, "closest != null");
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
ScrollingTeam st = closest as ScrollingTeam;
availableTeams.RemoveAll(at => at == st.Team);
st.Selected = true;
OnSelected?.Invoke(st.Team);
delayedStateChangeDelegate = Delay(10000).Schedule(() => scrollState = ScrollState.Idle);
break;
case ScrollState.Idle:
resetSelected();
OnScrollStarted?.Invoke();
speedTo(40f, 200);
tracker.FadeOut(100);
break;
}
}
}
public void AddTeam(Country team)
{
if (availableTeams.Contains(team))
return;
availableTeams.Add(team);
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
}
public void AddTeams(IEnumerable<Country> teams)
{
if (teams == null)
return;
foreach (Country t in teams)
AddTeam(t);
}
public void ClearTeams()
{
availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
}
public void RemoveTeam(Country team)
{
availableTeams.Remove(team);
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Team == team)
{
st.FadeOut(200);
st.Expire();
}
}
}
public void StartScrolling()
{
if (availableTeams.Count == 0)
return;
scrollState = ScrollState.Scrolling;
}
public void StopScrolling()
{
if (availableTeams.Count == 0)
return;
switch (scrollState)
{
case ScrollState.Stopped:
case ScrollState.Idle:
return;
}
scrollState = ScrollState.Stopping;
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollState = ScrollState.Idle;
}
protected override void UpdateAfterChildren()
{
timeOffset -= (float)(Time.Current - lastTime) / 1000 * speed;
lastTime = Time.Current;
if (availableTeams.Count > 0)
{
// Fill more than required to account for transformation + scrolling speed
while (Children.Count(c => c is ScrollingTeam) < DrawWidth * 2 / ScrollingTeam.WIDTH)
addFlags();
}
float pos = leftPos;
foreach (var c in Children)
{
if (!(c is ScrollingTeam))
continue;
if (c.Position.X + c.DrawWidth < 0)
{
c.ClearTransforms();
c.Expire();
expiredCount++;
}
else
{
c.MoveToX(pos, 100);
c.FadeTo(1.0f - Math.Abs(pos - DrawWidth / 2f) / (DrawWidth / 2.5f), 100);
}
pos += ScrollingTeam.WIDTH;
}
}
private void addFlags()
{
foreach (Country t in availableTeams)
{
Add(new ScrollingTeam(t)
{
X = leftPos + DrawWidth
});
}
}
private void resetSelected()
{
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Selected)
{
st.Selected = false;
RemoveTeam(st.Team);
}
}
}
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
{
DelayReset();
UpdateTransformsOfType(typeof(TransformScrollSpeed));
TransformFloatTo(speed, value, duration, easing, new TransformScrollSpeed());
}
private enum ScrollState
{
None,
Idle,
Stopping,
Stopped,
Scrolling
}
public class TransformScrollSpeed : TransformFloat
{
public override void Apply(Drawable d)
{
base.Apply(d);
((ScrollingTeamContainer)d).speed = CurrentValue;
}
}
public class ScrollingTeam : Container
{
public const float WIDTH = 58;
public const float HEIGHT = 41;
public Country Team;
private Sprite flagSprite;
private Box outline;
private bool selected;
public bool Selected
{
get { return selected; }
set
{
selected = value;
if (selected)
outline.FadeIn(100);
else
outline.FadeOut(100);
}
}
public ScrollingTeam(Country team)
{
Team = team;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(WIDTH, HEIGHT);
Masking = true;
CornerRadius = 8f;
Alpha = 0;
Children = new Drawable[]
{
outline = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0
},
flagSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(WIDTH, HEIGHT) - new Vector2(8)
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
}
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Users;
namespace osu.Game.Screens.Tournament.Teams
{
public interface ITeamList
{
IEnumerable<Country> Teams { get; }
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Users;
namespace osu.Game.Screens.Tournament.Teams
{
public class StorageBackedTeamList : ITeamList
{
private const string teams_filename = "drawings.txt";
private Storage storage;
public StorageBackedTeamList(Storage storage)
{
this.storage = storage;
}
public IEnumerable<Country> Teams
{
get
{
var teams = new List<Country>();
try
{
using (Stream stream = storage.GetStream(teams_filename, FileAccess.Read, FileMode.Open))
using (StreamReader sr = new StreamReader(stream))
{
while (sr.Peek() != -1)
{
string line = sr.ReadLine()?.Trim();
if (string.IsNullOrEmpty(line))
continue;
string[] split = line.Split(':');
if (split.Length < 2)
{
Logger.Log($"Invalid team definition: {line}. Expected \"flag_name : team_name : team_acronym\".");
continue;
}
string flagName = split[0].Trim();
string teamName = split[1].Trim();
string acronym = split.Length >= 3 ? split[2].Trim() : teamName;
acronym = acronym.Substring(0, Math.Min(3, acronym.Length));
teams.Add(new Country
{
FlagName = flagName,
FullName = teamName,
Acronym = acronym
});
}
}
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to read teams.");
}
return teams;
}
}
}
}