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Rename QueueModes -> QueueMode
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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{
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public abstract class QueueModeTestScene : ScreenTestScene
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{
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protected abstract QueueModes Mode { get; }
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protected abstract QueueMode Mode { get; }
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protected BeatmapInfo InitialBeatmap { get; private set; }
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protected BeatmapInfo OtherBeatmap { get; private set; }
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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{
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public class TestSceneFreeForAllQueueMode : QueueModeTestScene
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{
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protected override QueueModes Mode => QueueModes.FreeForAll;
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protected override QueueMode Mode => QueueMode.FreeForAll;
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[Test]
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public void TestFirstItemSelectedByDefault()
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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// Move to the "other" beatmap.
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RunGameplay();
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AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueModes.HostOnly));
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AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
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AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
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AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID);
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AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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{
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public class TestSceneHostOnlyQueueMode : QueueModeTestScene
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{
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protected override QueueModes Mode => QueueModes.HostOnly;
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protected override QueueMode Mode => QueueMode.HostOnly;
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[Test]
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public void TestFirstItemSelectedByDefault()
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@ -589,7 +589,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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roomManager.AddServerSideRoom(new Room
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{
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Name = { Value = "Test Room" },
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QueueMode = { Value = QueueModes.FreeForAll },
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QueueMode = { Value = QueueMode.FreeForAll },
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Playlist =
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{
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new PlaylistItem
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