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Add internal pathway for ensuring correct application of bindable mods
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@ -114,6 +114,12 @@ namespace osu.Game.Rulesets.Mods
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bindable.ValueChanged += _ => userChangedSettings[bindable] = !bindable.IsDefault;
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}
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internal override void CopyAdjustedSetting(IBindable bindable, object value)
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{
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userChangedSettings[bindable] = true;
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base.CopyAdjustedSetting(bindable, value);
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}
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/// <summary>
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/// Apply all custom settings to the provided beatmap.
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/// </summary>
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