Merge branch 'master' into fix-player-testcase

This commit is contained in:
Dean Herbert
2019-05-08 17:30:03 +09:00
committed by GitHub
228 changed files with 913 additions and 56 deletions

View File

@ -196,9 +196,10 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
public PausePlayer()
protected override void LoadComplete()
{
PauseOnFocusLost = false;
base.LoadComplete();
HUDOverlay.HoldToQuit.PauseOnFocusLost = false;
}
}
}

View File

@ -129,12 +129,15 @@ namespace osu.Game.Tests.Visual.Gameplay
case ScrollingDirection.Up:
obj.Anchor = Anchor.TopCentre;
break;
case ScrollingDirection.Down:
obj.Anchor = Anchor.BottomCentre;
break;
case ScrollingDirection.Left:
obj.Anchor = Anchor.CentreLeft;
break;
case ScrollingDirection.Right:
obj.Anchor = Anchor.CentreRight;
break;
@ -189,6 +192,7 @@ namespace osu.Game.Tests.Visual.Gameplay
RelativeSizeAxes = Axes.X;
Height = 2;
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
RelativeSizeAxes = Axes.Y;

View File

@ -508,6 +508,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
Beatmaps = new List<BeatmapInfo>(),
};
for (int b = 1; b < 101; b++)
{
toReturn.Beatmaps.Add(new BeatmapInfo

View File

@ -83,15 +83,19 @@ namespace osu.Game.Tests.Visual.SongSelect
case OsuRuleset _:
testInfoLabels(5);
break;
case TaikoRuleset _:
testInfoLabels(5);
break;
case CatchRuleset _:
testInfoLabels(5);
break;
case ManiaRuleset _:
testInfoLabels(4);
break;
default:
testInfoLabels(2);
break;

View File

@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual
{
public class TestCaseCharLookup : OsuTestCase
{
public TestCaseCharLookup()
{
AddStep("null", () => { });
AddStep("display acharacter", () => Add(new OsuSpriteText { Text = "振込申請" }));
}
}
}

View File

@ -86,12 +86,15 @@ namespace osu.Game.Tests.Visual.UserInterface
case 0:
sendHelloNotification();
break;
case 1:
sendAmazingNotification();
break;
case 2:
sendUploadProgress();
break;
case 3:
sendDownloadProgress();
break;

View File

@ -1,22 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{
private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
private BeatmapSetInfo testBeatmap;
private IAPIProvider api;
private RulesetStore rulesets;
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -24,40 +29,121 @@ namespace osu.Game.Tests.Visual.UserInterface
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
this.api = api;
this.rulesets = rulesets;
var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
}
Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
[Test]
public void TestNullBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
backgroundSprite.Beatmap.BindTo(beatmapBindable);
AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddUntilStep("wait for load", () => background.ContentLoaded);
}
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
[Test]
public void TestLocalBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load null beatmap", () => beatmapBindable.Value = null);
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddStep("load local beatmap", () =>
{
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = testBeatmap.Beatmaps.First() }
};
});
AddUntilStep("wait for load", () => background.ContentLoaded);
}
[Test]
public void TestOnlineBeatmap()
{
if (api.IsLoggedIn)
{
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
AddUntilStep("wait for api response", () => req.Result != null);
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load online beatmap", () =>
{
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = new BeatmapInfo { BeatmapSet = req.Result?.ToBeatmapSet(rulesets) } }
};
});
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddUntilStep("wait for load", () => background.ContentLoaded);
}
else
{
AddStep("online (login first)", () => { });
}
}
[Test]
public void TestUnloadAndReload()
{
var backgrounds = new List<TestUpdateableBeatmapBackgroundSprite>();
ScrollContainer scrollContainer = null;
AddStep("create backgrounds hierarchy", () =>
{
FillFlowContainer backgroundFlow;
Child = scrollContainer = new ScrollContainer
{
Size = new Vector2(500),
Child = backgroundFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding { Bottom = 250 }
}
};
for (int i = 0; i < 25; i++)
{
var background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
if (i % 2 == 0)
background.Beatmap.Value = testBeatmap.Beatmaps.First();
backgroundFlow.Add(new Container
{
RelativeSizeAxes = Axes.X,
Height = 100,
Masking = true,
Child = background
});
backgrounds.Add(background);
}
});
var loadedBackgrounds = backgrounds.Where(b => b.ContentLoaded);
int initialLoadCount = 0;
AddUntilStep("some loaded", () => (initialLoadCount = loadedBackgrounds.Count()) > 0);
AddStep("scroll to bottom", () => scrollContainer.ScrollToEnd());
AddUntilStep("some unloaded", () => loadedBackgrounds.Count() < initialLoadCount);
}
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
{
public int ChildCount => InternalChildren.Count;
protected override double UnloadDelay => 2000;
public bool ContentLoaded => ((DelayedLoadUnloadWrapper)InternalChildren.LastOrDefault())?.Content?.IsLoaded ?? false;
}
}
}