Merge branch 'master' into taiko-drumroll-party

# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
This commit is contained in:
Tim Oliver
2020-04-25 13:31:50 +08:00
62 changed files with 743 additions and 361 deletions

View File

@ -3,11 +3,8 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@ -20,177 +17,120 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfield : ScrollingPlayfield
{
private readonly ControlPointInfo controlPoints;
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary>
public const float DEFAULT_HEIGHT = 178;
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
public const float HIT_TARGET_OFFSET = 100;
private Container<HitExplosion> hitExplosionContainer;
private Container<KiaiHitExplosion> kiaiExplosionContainer;
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
private ScrollingHitObjectContainer drumRollHitContainer;
internal Drawable HitTarget;
/// <summary>
/// The size of the left area of the playfield. This area contains the input drum.
/// </summary>
private const float left_area_size = 240;
private ProxyContainer topLevelHitContainer;
private ProxyContainer barlineContainer;
private Container rightArea;
private Container leftArea;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
private readonly ScrollingHitObjectContainer drumRollHitContainer;
internal readonly Drawable HitTarget;
private readonly ProxyContainer topLevelHitContainer;
private readonly ProxyContainer barlineContainer;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
private readonly Box overlayBackground;
private readonly Box background;
private Container hitTargetOffsetContent;
public TaikoPlayfield(ControlPointInfo controlPoints)
{
InternalChildren = new[]
this.controlPoints = controlPoints;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
backgroundContainer = new Container
{
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
rightArea = new Container
{
Name = "Right area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
new Container
{
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
FillMode = FillMode.Fit,
Children = new[]
{
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive,
},
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new HitTarget())
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
}
}
},
barlineContainer = new ProxyContainer
hitTargetOffsetContent = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
{
HitObjectContainer,
drumRollHitContainer = new ScrollingHitObjectContainer
barlineContainer = new ProxyContainer
{
Name = "Drumroll hit"
}
RelativeSizeAxes = Axes.Both,
},
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
HitObjectContainer,
drumRollHitContainer = new ScrollingHitObjectContainer
{
Name = "Drumroll hit"
}
}
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Blending = BlendingParameters.Additive
},
}
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingParameters.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingParameters.Additive
}
}
},
overlayBackgroundContainer = new Container
leftArea = new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Y,
Size = new Vector2(left_area_size, 1),
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
BorderColour = colours.Gray0,
Children = new Drawable[]
{
overlayBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Scale = new Vector2(0.9f),
Margin = new MarginPadding { Right = 20 }
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
topLevelHitContainer = new ProxyContainer
@ -202,14 +142,25 @@ namespace osu.Game.Rulesets.Taiko.UI
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
protected override void Update()
{
overlayBackgroundContainer.BorderColour = colours.Gray0;
overlayBackground.Colour = colours.Gray1;
base.Update();
backgroundContainer.BorderColour = colours.Gray1;
background.Colour = colours.Gray0;
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
// This is basically allowing for correct alignment as relative pieces move around them.
rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
// When rewinding, make sure to remove any auxilliary hit notes that were
// spawned and played during a drumroll.
if (Time.Elapsed < 0)
{
foreach (var o in drumRollHitContainer.Objects)
{
if (o.HitObject.StartTime >= Time.Current)
drumRollHitContainer.Remove(o);
}
}
}
public override void Add(DrawableHitObject h)
@ -286,22 +237,6 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
protected override void Update()
{
base.Update();
// When rewinding, make sure to remove any auxilliary hit notes that were
// spawned and played during a drumroll.
if (Time.Elapsed < 0)
{
foreach (var o in drumRollHitContainer.Objects)
{
if (o.HitObject.StartTime >= Time.Current)
drumRollHitContainer.Remove(o);
}
}
}
private class ProxyContainer : LifetimeManagementContainer
{
public new MarginPadding Padding