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Make hitobjects only have one judgement + result
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Lists;
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@ -64,8 +63,7 @@ namespace osu.Game.Rulesets.Objects
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[JsonIgnore]
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public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value;
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private readonly List<Judgement> judgements = new List<Judgement>();
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public IReadOnlyList<Judgement> Judgements => judgements;
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public Judgement Judgement { get; private set; }
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/// <summary>
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/// Applies default values to this HitObject.
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@ -76,8 +74,7 @@ namespace osu.Game.Rulesets.Objects
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{
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ApplyDefaultsToSelf(controlPointInfo, difficulty);
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judgements.Clear();
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judgements.AddRange(CreateJudgements());
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Judgement = CreateJudgement();
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if (nestedHitObjects.IsValueCreated)
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nestedHitObjects.Value.Clear();
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@ -111,7 +108,7 @@ namespace osu.Game.Rulesets.Objects
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{
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}
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protected virtual IEnumerable<Judgement> CreateJudgements() => Enumerable.Empty<Judgement>();
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protected virtual Judgement CreateJudgement() => null;
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protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
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