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Make hitobjects only have one judgement + result
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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ApplyResult(Results.Single(), r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
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ApplyResult(r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdatePreemptState()
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