Make hitobjects only have one judgement + result

This commit is contained in:
smoogipoo
2018-08-03 15:38:48 +09:00
parent 0da6c8c1a7
commit 2a4994e5ce
29 changed files with 66 additions and 110 deletions

View File

@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (userTriggered || Time.Current < Spinner.EndTime)
return;
ApplyResult(Results.Single(), r =>
ApplyResult(r =>
{
if (Progress >= 1)
r.Type = HitResult.Great;