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Make hitobjects only have one judgement + result
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (userTriggered || Time.Current < Spinner.EndTime)
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return;
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ApplyResult(Results.Single(), r =>
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ApplyResult(r =>
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{
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if (Progress >= 1)
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r.Type = HitResult.Great;
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