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Make hitobjects only have one judgement + result
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@ -214,6 +214,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { new OsuJudgement() };
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protected override Judgement CreateJudgement() => new OsuJudgement();
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}
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}
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