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Make hitobjects only have one judgement + result
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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@ -33,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
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}
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { new OsuJudgement() };
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protected override Judgement CreateJudgement() => new OsuJudgement();
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}
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}
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