ResetResult -> RevertResult

This commit is contained in:
smoogipoo
2018-08-06 12:29:22 +09:00
parent c48a4d9993
commit 2a54b5b78d
3 changed files with 15 additions and 14 deletions

View File

@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
public event Action<DrawableHitObject, JudgementResult> OnNewResult;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been reset by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
/// Invoked when a <see cref="JudgementResult"/> is being reverted by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> OnResultReset;
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
/// <summary>
/// Whether a visual indicator should be displayed when a scoring result occurs.
@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (Result.TimeOffset + endTime < Time.Current)
{
OnResultReset?.Invoke(this, Result);
OnRevertResult?.Invoke(this, Result);
Result.Type = HitResult.None;
State.Value = ArmedState.Idle;
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected virtual void AddNested(DrawableHitObject h)
{
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
h.OnResultReset += (d, r) => OnResultReset?.Invoke(d, r);
h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
nestedHitObjects.Value.Add(h);