ResetResult -> RevertResult

This commit is contained in:
smoogipoo
2018-08-06 12:29:22 +09:00
parent c48a4d9993
commit 2a54b5b78d
3 changed files with 15 additions and 14 deletions

View File

@ -183,14 +183,14 @@ namespace osu.Game.Rulesets.UI
where TObject : HitObject
{
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by any <see cref="DrawableHitObject"/>.
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnNewResult;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been reset by any <see cref="DrawableHitObject"/>.
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnResultReset;
public event Action<JudgementResult> OnRevertResult;
/// <summary>
/// The Beatmap
@ -298,7 +298,7 @@ namespace osu.Game.Rulesets.UI
continue;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnResultReset += (_, r) => OnResultReset?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}