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Add extension method to detect and isolate realm collection-level changes
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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using Realms;
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using Realms;
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#nullable enable
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namespace osu.Game.Tests.Database
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namespace osu.Game.Tests.Database
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{
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{
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[TestFixture]
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[TestFixture]
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public class RealmSubscriptionRegistrationTests : RealmTest
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public class RealmSubscriptionRegistrationTests : RealmTest
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{
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{
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[Test]
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public void TestSubscriptionCollectionAndPropertyChanges()
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{
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int collectionChanges = 0;
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int propertyChanges = 0;
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ChangeSet? lastChanges = null;
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RunTestWithRealm((realm, _) =>
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{
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var registration = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>(), onChanged);
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realm.Run(r => r.Refresh());
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realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
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realm.Run(r => r.Refresh());
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Assert.That(collectionChanges, Is.EqualTo(1));
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Assert.That(propertyChanges, Is.EqualTo(0));
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Assert.That(lastChanges?.InsertedIndices, Has.One.Items);
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Assert.That(lastChanges?.ModifiedIndices, Is.Empty);
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Assert.That(lastChanges?.NewModifiedIndices, Is.Empty);
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realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().CountdownOffset = 5);
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realm.Run(r => r.Refresh());
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Assert.That(collectionChanges, Is.EqualTo(1));
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Assert.That(propertyChanges, Is.EqualTo(1));
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Assert.That(lastChanges?.InsertedIndices, Is.Empty);
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Assert.That(lastChanges?.ModifiedIndices, Has.One.Items);
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Assert.That(lastChanges?.NewModifiedIndices, Has.One.Items);
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registration.Dispose();
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});
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void onChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
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{
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lastChanges = changes;
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if (changes == null)
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return;
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if (changes.HasCollectionChanges())
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{
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Interlocked.Increment(ref collectionChanges);
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}
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else
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{
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Interlocked.Increment(ref propertyChanges);
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}
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}
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}
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[Test]
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[Test]
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public void TestSubscriptionWithAsyncWrite()
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public void TestSubscriptionWithAsyncWrite()
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{
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{
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@ -4,6 +4,8 @@
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using System;
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using System;
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using Realms;
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using Realms;
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#nullable enable
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namespace osu.Game.Database
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namespace osu.Game.Database
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{
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{
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public static class RealmExtensions
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public static class RealmExtensions
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@ -22,5 +24,14 @@ namespace osu.Game.Database
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transaction.Commit();
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transaction.Commit();
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return result;
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return result;
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}
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}
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/// <summary>
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/// Whether the provided change set has changes to the top level collection.
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/// </summary>
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/// <remarks>
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/// Realm subscriptions fire on both collection and property changes (including *all* nested properties).
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/// Quite often we only care about changes at a collection level. This can be used to guard and early-return when no such changes are in a callback.
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/// </remarks>
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public static bool HasCollectionChanges(this ChangeSet changes) => changes.InsertedIndices.Length > 0 || changes.DeletedIndices.Length > 0 || changes.Moves.Length > 0;
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}
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}
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}
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}
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