Make NestedHitObjects lazily-constructed

This commit is contained in:
smoogipoo
2018-03-05 21:40:26 +09:00
parent df84b23847
commit 2a9fb2c2c6
4 changed files with 10 additions and 12 deletions

View File

@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (timeOffset < 0)
return;
int countHit = NestedHitObjects?.Count(o => o.IsHit) ?? 0;
int countHit = NestedHitObjects.Count(o => o.IsHit);
if (countHit >= HitObject.RequiredGoodHits)
{
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });