Rename all "KeysPerSecond" usages to "ClicksPerSecond"

This commit is contained in:
Ryuki
2022-08-14 20:12:11 +02:00
parent 9dc806506e
commit 2aa3a1b50d
6 changed files with 29 additions and 29 deletions

View File

@ -30,7 +30,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.KeysPerSecond;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
using osuTK;
namespace osu.Game.Rulesets.UI
@ -341,7 +341,7 @@ namespace osu.Game.Rulesets.UI
public void Attach(KeyCounterDisplay keyCounter) =>
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
public void Attach(KeysPerSecondCalculator calculator) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(calculator);
public void Attach(ClicksPerSecondCalculator calculator) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(calculator);
/// <summary>
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.