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Rename all "KeysPerSecond" usages to "ClicksPerSecond"
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@ -20,7 +20,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.KeysPerSecond;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.UI
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@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI
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#region Keys per second Counter Attachment
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public void Attach(KeysPerSecondCalculator calculator)
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public void Attach(ClicksPerSecondCalculator calculator)
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{
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if (calculator == null) return;
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@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.UI
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calculator.Listener = listener;
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}
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public class ActionListener : KeysPerSecondCalculator.InputListener, IKeyBindingHandler<T>
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public class ActionListener : ClicksPerSecondCalculator.InputListener, IKeyBindingHandler<T>
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{
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.UI
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{
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}
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public ActionListener(KeysPerSecondCalculator calculator)
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public ActionListener(ClicksPerSecondCalculator calculator)
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: base(calculator)
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{
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}
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@ -262,7 +262,7 @@ namespace osu.Game.Rulesets.UI
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public interface ICanAttachKeyCounter
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{
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void Attach(KeyCounterDisplay keyCounter);
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void Attach(KeysPerSecondCalculator calculator);
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void Attach(ClicksPerSecondCalculator calculator);
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}
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public class RulesetInputManagerInputState<T> : InputState
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