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Remove code that is not needed anymore
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@ -54,10 +54,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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}
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}
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protected override void UpdateInitialTransforms()
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{
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}
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protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
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protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
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}
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}
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}
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}
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@ -23,10 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
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// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
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protected override double InitialLifetimeOffset => 30000;
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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private ManiaPlayfield playfield { get; set; }
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private ManiaPlayfield playfield { get; set; }
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