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Implement welcome and seeya samples
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@ -13,15 +13,22 @@ namespace osu.Game.Screens.Menu
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{
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protected override string BeatmapHash => "64E00D7022195959BFA3109D09C2E2276C8F12F486B91FCF6175583E973B48F2";
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protected override string BeatmapFile => "welcome.osz";
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private const double delay_step_two = 3000;
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private const double delay_step_two = 2142;
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private SampleChannel welcome;
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private SampleChannel pianoReverb;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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seeya = audio.Samples.Get(@"Intro/seeya-fallback");
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"welcome");
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{
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welcome = audio.Samples.Get(@"Intro/welcome-fallback");
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pianoReverb = audio.Samples.Get(@"Intro/welcome_piano");
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}
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -31,14 +38,15 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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{
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welcome?.Play();
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pianoReverb?.Play();
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Scheduler.AddDelayed(delegate
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{
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StartTrack();
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PrepareMenuLoad();
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Scheduler.AddDelayed(LoadMenu, 0);
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Scheduler.Add(LoadMenu);
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}, delay_step_two);
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logo.ScaleTo(1);
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