Implement welcome and seeya samples

This commit is contained in:
Shivam
2020-06-02 11:04:56 +02:00
parent 578c955658
commit 2aadb9deba
4 changed files with 16 additions and 8 deletions

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Menu
private const int exit_delay = 3000;
private SampleChannel seeya;
protected SampleChannel seeya { get; set; }
private LeasedBindable<WorkingBeatmap> beatmap;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Menu
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
seeya = audio.Samples.Get(@"seeya");
seeya = audio.Samples.Get(@"Intro/seeya-lazer");
BeatmapSetInfo setInfo = null;