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Implement welcome and seeya samples
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Menu
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private const int exit_delay = 3000;
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private SampleChannel seeya;
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protected SampleChannel seeya { get; set; }
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private LeasedBindable<WorkingBeatmap> beatmap;
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Menu
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MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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seeya = audio.Samples.Get(@"seeya");
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seeya = audio.Samples.Get(@"Intro/seeya-lazer");
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BeatmapSetInfo setInfo = null;
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