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https://github.com/osukey/osukey.git
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Implement welcome and seeya samples
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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{
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{
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if (MenuVoice.Value)
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"welcome");
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welcome = audio.Samples.Get(@"Intro/welcome-lazer");
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}
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -13,15 +13,22 @@ namespace osu.Game.Screens.Menu
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{
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{
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protected override string BeatmapHash => "64E00D7022195959BFA3109D09C2E2276C8F12F486B91FCF6175583E973B48F2";
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protected override string BeatmapHash => "64E00D7022195959BFA3109D09C2E2276C8F12F486B91FCF6175583E973B48F2";
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protected override string BeatmapFile => "welcome.osz";
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protected override string BeatmapFile => "welcome.osz";
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private const double delay_step_two = 3000;
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private const double delay_step_two = 2142;
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private SampleChannel welcome;
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private SampleChannel welcome;
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private SampleChannel pianoReverb;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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{
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{
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seeya = audio.Samples.Get(@"Intro/seeya-fallback");
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if (MenuVoice.Value)
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"welcome");
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{
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welcome = audio.Samples.Get(@"Intro/welcome-fallback");
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pianoReverb = audio.Samples.Get(@"Intro/welcome_piano");
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}
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}
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -31,14 +38,15 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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if (!resuming)
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{
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{
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welcome?.Play();
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welcome?.Play();
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pianoReverb?.Play();
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Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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{
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StartTrack();
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StartTrack();
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PrepareMenuLoad();
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PrepareMenuLoad();
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Scheduler.AddDelayed(LoadMenu, 0);
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Scheduler.Add(LoadMenu);
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}, delay_step_two);
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}, delay_step_two);
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logo.ScaleTo(1);
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logo.ScaleTo(1);
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Menu
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private const int exit_delay = 3000;
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private const int exit_delay = 3000;
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private SampleChannel seeya;
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protected SampleChannel seeya { get; set; }
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private LeasedBindable<WorkingBeatmap> beatmap;
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private LeasedBindable<WorkingBeatmap> beatmap;
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Menu
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MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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seeya = audio.Samples.Get(@"seeya");
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seeya = audio.Samples.Get(@"Intro/seeya-lazer");
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BeatmapSetInfo setInfo = null;
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BeatmapSetInfo setInfo = null;
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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
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private void load()
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private void load()
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{
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{
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if (MenuVoice.Value && !MenuMusic.Value)
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if (MenuVoice.Value && !MenuMusic.Value)
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welcome = audio.Samples.Get(@"welcome");
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welcome = audio.Samples.Get(@"Intro/welcome-lazer");
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}
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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