Implement welcome and seeya samples

This commit is contained in:
Shivam
2020-06-02 11:04:56 +02:00
parent 578c955658
commit 2aadb9deba
4 changed files with 16 additions and 8 deletions

View File

@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
private void load(AudioManager audio) private void load(AudioManager audio)
{ {
if (MenuVoice.Value) if (MenuVoice.Value)
welcome = audio.Samples.Get(@"welcome"); welcome = audio.Samples.Get(@"Intro/welcome-lazer");
} }
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)

View File

@ -13,15 +13,22 @@ namespace osu.Game.Screens.Menu
{ {
protected override string BeatmapHash => "64E00D7022195959BFA3109D09C2E2276C8F12F486B91FCF6175583E973B48F2"; protected override string BeatmapHash => "64E00D7022195959BFA3109D09C2E2276C8F12F486B91FCF6175583E973B48F2";
protected override string BeatmapFile => "welcome.osz"; protected override string BeatmapFile => "welcome.osz";
private const double delay_step_two = 3000; private const double delay_step_two = 2142;
private SampleChannel welcome; private SampleChannel welcome;
private SampleChannel pianoReverb;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
{ {
seeya = audio.Samples.Get(@"Intro/seeya-fallback");
if (MenuVoice.Value) if (MenuVoice.Value)
welcome = audio.Samples.Get(@"welcome"); {
welcome = audio.Samples.Get(@"Intro/welcome-fallback");
pianoReverb = audio.Samples.Get(@"Intro/welcome_piano");
}
} }
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
@ -31,14 +38,15 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
welcome?.Play(); welcome?.Play();
pianoReverb?.Play();
Scheduler.AddDelayed(delegate Scheduler.AddDelayed(delegate
{ {
StartTrack(); StartTrack();
PrepareMenuLoad(); PrepareMenuLoad();
Scheduler.AddDelayed(LoadMenu, 0); Scheduler.Add(LoadMenu);
}, delay_step_two); }, delay_step_two);
logo.ScaleTo(1); logo.ScaleTo(1);

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Menu
private const int exit_delay = 3000; private const int exit_delay = 3000;
private SampleChannel seeya; protected SampleChannel seeya { get; set; }
private LeasedBindable<WorkingBeatmap> beatmap; private LeasedBindable<WorkingBeatmap> beatmap;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Menu
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice); MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic); MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
seeya = audio.Samples.Get(@"seeya"); seeya = audio.Samples.Get(@"Intro/seeya-lazer");
BeatmapSetInfo setInfo = null; BeatmapSetInfo setInfo = null;

View File

@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
private void load() private void load()
{ {
if (MenuVoice.Value && !MenuMusic.Value) if (MenuVoice.Value && !MenuMusic.Value)
welcome = audio.Samples.Get(@"welcome"); welcome = audio.Samples.Get(@"Intro/welcome-lazer");
} }
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)