mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Improve code quality of main menu button system
This commit is contained in:
@ -10,9 +10,9 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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@ -23,9 +23,9 @@ using OpenTK.Input;
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namespace osu.Game.Screens.Menu
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{
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public class ButtonSystem : Container, IStateful<MenuState>, IKeyBindingHandler<GlobalAction>
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public class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
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{
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public event Action<MenuState> StateChanged;
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public event Action<ButtonSystemState> StateChanged;
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public Action OnEdit;
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public Action OnExit;
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@ -34,12 +34,6 @@ namespace osu.Game.Screens.Menu
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public Action OnSettings;
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public Action OnMulti;
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public Action OnChart;
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public Action OnTest;
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private readonly FlowContainerWithOrigin buttonFlow;
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//todo: make these non-internal somehow.
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public const float BUTTON_AREA_HEIGHT = 100;
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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@ -55,18 +49,16 @@ namespace osu.Game.Screens.Menu
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this.logo.Action = onOsuLogo;
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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updateLogoState();
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}
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}
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private readonly Drawable iconFacade;
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private readonly Container buttonArea;
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private readonly Box buttonAreaBackground;
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private readonly ButtonArea buttonArea;
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private readonly Button backButton;
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private readonly Button settingsButton;
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private readonly List<Button> buttonsTopLevel = new List<Button>();
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private readonly List<Button> buttonsPlay = new List<Button>();
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@ -77,57 +69,39 @@ namespace osu.Game.Screens.Menu
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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Child = buttonArea = new ButtonArea();
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buttonArea.AddRange(new[]
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{
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buttonArea = new Container
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new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, BUTTON_AREA_HEIGHT),
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Alpha = 0,
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Children = new Drawable[]
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{
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buttonAreaBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(2, 1),
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Colour = OsuColour.Gray(50),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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buttonFlow = new FlowContainerWithOrigin
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(-WEDGE_WIDTH, 0),
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, BUTTON_AREA_HEIGHT)
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}
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},
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CentreTarget = iconFacade
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}
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}
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VisibleState = ButtonSystemState.TopLevel,
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},
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};
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backButton = new Button(@"back", @"button-back-select", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
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{
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VisibleState = ButtonSystemState.Play,
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},
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, ButtonArea.BUTTON_AREA_HEIGHT)
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}
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});
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buttonArea.Flow.CentreTarget = iconFacade;
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"button-generic-select", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonsTopLevel.ForEach(b => b.VisibleState = ButtonSystemState.TopLevel);
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buttonFlow.AddRange(buttonsPlay);
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buttonFlow.AddRange(buttonsTopLevel);
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsTopLevel);
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}
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private OsuGame game;
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@ -164,14 +138,17 @@ namespace osu.Game.Screens.Menu
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}
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}
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public bool OnReleased(GlobalAction action) => false;
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private bool goBack()
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{
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switch (State)
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{
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case MenuState.TopLevel:
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State = MenuState.Initial;
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case ButtonSystemState.TopLevel:
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State = ButtonSystemState.Initial;
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sampleBack?.Play();
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return true;
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case MenuState.Play:
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case ButtonSystemState.Play:
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backButton.TriggerOnClick();
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return true;
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default:
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@ -179,48 +156,30 @@ namespace osu.Game.Screens.Menu
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}
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}
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public bool OnReleased(GlobalAction action) => false;
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private void onPlay()
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{
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State = MenuState.Play;
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}
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private void onExit()
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{
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OnExit?.Invoke();
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}
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private void onBack()
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{
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sampleBack?.Play();
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State = MenuState.TopLevel;
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}
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private bool onOsuLogo()
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{
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switch (state)
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{
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default:
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return true;
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case MenuState.Initial:
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State = MenuState.TopLevel;
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case ButtonSystemState.Initial:
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State = ButtonSystemState.TopLevel;
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return true;
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case MenuState.TopLevel:
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case ButtonSystemState.TopLevel:
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buttonsTopLevel.First().TriggerOnClick();
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return false;
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case MenuState.Play:
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case ButtonSystemState.Play:
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buttonsPlay.First().TriggerOnClick();
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return false;
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}
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}
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private MenuState state;
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private ButtonSystemState state = ButtonSystemState.Initial;
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public override bool HandleKeyboardInput => state != MenuState.Exit;
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public override bool HandleMouseInput => state != MenuState.Exit;
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public override bool HandleKeyboardInput => state != ButtonSystemState.Exit;
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public override bool HandleMouseInput => state != ButtonSystemState.Exit;
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public MenuState State
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public ButtonSystemState State
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{
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get { return state; }
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@ -228,71 +187,19 @@ namespace osu.Game.Screens.Menu
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{
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if (state == value) return;
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MenuState lastState = state;
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ButtonSystemState lastState = state;
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state = value;
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//todo: figure a more elegant way of doing this.
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buttonsTopLevel.ForEach(b => b.ContractStyle = 0);
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buttonsPlay.ForEach(b => b.ContractStyle = 0);
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backButton.ContractStyle = 0;
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settingsButton.ContractStyle = 0;
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updateLogoState(lastState);
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using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
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Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0, true))
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{
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switch (state)
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{
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case MenuState.Exit:
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case MenuState.Initial:
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buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
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buttonArea.FadeOut(300);
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buttonArea.ButtonSystemState = state;
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Contracted;
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if (state != MenuState.Exit && lastState == MenuState.TopLevel)
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sampleBack?.Play();
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break;
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case MenuState.TopLevel:
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buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
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buttonArea.FadeIn(300);
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Expanded;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Contracted;
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break;
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case MenuState.Play:
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Exploded;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Expanded;
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break;
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case MenuState.EnteringMode:
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buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
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buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
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buttonsPlay.ForEach(b => b.ContractStyle = 1);
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backButton.ContractStyle = 1;
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settingsButton.ContractStyle = 1;
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Contracted;
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break;
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}
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backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
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settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
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foreach (var b in buttonArea.Children.OfType<Button>())
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b.ButtonSystemState = state;
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}
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StateChanged?.Invoke(State);
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@ -301,14 +208,14 @@ namespace osu.Game.Screens.Menu
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private ScheduledDelegate logoDelayedAction;
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private void updateLogoState(MenuState lastState = MenuState.Initial)
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private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
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{
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if (logo == null) return;
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switch (state)
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{
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case MenuState.Exit:
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case MenuState.Initial:
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case ButtonSystemState.Exit:
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case ButtonSystemState.Initial:
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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@ -316,7 +223,7 @@ namespace osu.Game.Screens.Menu
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if (game != null)
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{
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game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
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game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
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game.Toolbar.Hide();
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}
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@ -327,22 +234,22 @@ namespace osu.Game.Screens.Menu
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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break;
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case MenuState.TopLevel:
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case MenuState.Play:
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case ButtonSystemState.TopLevel:
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case ButtonSystemState.Play:
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switch (lastState)
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{
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case MenuState.TopLevel: // coming from toplevel to play
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case ButtonSystemState.TopLevel: // coming from toplevel to play
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break;
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case MenuState.Initial:
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case ButtonSystemState.Initial:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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bool impact = logo.Scale.X > 0.6f;
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if (lastState == MenuState.Initial)
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if (lastState == ButtonSystemState.Initial)
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
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logo.MoveTo(logoTrackingPosition, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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@ -368,7 +275,7 @@ namespace osu.Game.Screens.Menu
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}
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break;
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case MenuState.EnteringMode:
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case ButtonSystemState.EnteringMode:
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logoTracking = true;
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break;
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}
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@ -387,7 +294,7 @@ namespace osu.Game.Screens.Menu
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if (logo != null)
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{
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if (logoTracking)
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if (logoTracking && iconFacade.IsLoaded)
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logo.Position = logoTrackingPosition;
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iconFacade.Width = logo.SizeForFlow * 0.5f;
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@ -395,12 +302,12 @@ namespace osu.Game.Screens.Menu
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}
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}
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public enum MenuState
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public enum ButtonSystemState
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{
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Exit,
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Initial,
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TopLevel,
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Play,
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EnteringMode,
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Exit,
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}
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}
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Block a user