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Fix potentially incorrect states being applied to panels on first display.
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@ -59,6 +59,8 @@ namespace osu.Game.Beatmaps.Drawables
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protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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{
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{
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if (!IsLoaded) return;
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base.ApplyState(last);
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base.ApplyState(last);
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if (last == PanelSelectedState.Hidden && State != last)
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if (last == PanelSelectedState.Hidden && State != last)
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@ -51,6 +51,8 @@ namespace osu.Game.Beatmaps.Drawables
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protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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{
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{
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if (!IsLoaded) return;
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switch (state)
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switch (state)
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{
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{
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case PanelSelectedState.Hidden:
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case PanelSelectedState.Hidden:
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