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Add arc-shaped progress bars to "argon" spinner
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commit
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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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{
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@ -52,6 +51,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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private Container centre = null!;
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private Container centre = null!;
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private CircularContainer fill = null!;
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private CircularContainer fill = null!;
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private Container ticksContainer = null!;
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private ArgonSpinnerTicks ticks = null!;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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private void load(DrawableHitObject drawableHitObject)
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{
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{
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@ -70,41 +72,84 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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fill = new CircularContainer
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new Container
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{
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{
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Name = @"Fill",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Padding = new MarginPadding(8f),
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EdgeEffect = new EdgeEffectParameters
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Children = new[]
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{
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{
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Type = EdgeEffectType.Shadow,
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fill = new CircularContainer
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Colour = Colour4.FromHex("FC618F").Opacity(1f),
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{
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Radius = 40,
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Name = @"Fill",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Colour4.FromHex("FC618F").Opacity(1f),
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Radius = 40,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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AlwaysPresent = true,
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}
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},
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new Container
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{
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Name = @"Ring",
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new ArgonSpinnerRingArc
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Top Arc",
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},
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new ArgonSpinnerRingArc
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Bottom Arc",
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Scale = new Vector2(1, -1),
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},
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}
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},
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ticksContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = ticks = new ArgonSpinnerTicks(),
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}
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},
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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AlwaysPresent = true,
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}
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},
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},
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new CircularContainer
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new Container
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{
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{
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Name = @"Ring",
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Name = @"Sides",
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 5,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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Children = new[]
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{
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{
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RelativeSizeAxes = Axes.Both,
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new ArgonSpinnerProgressArc
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Alpha = 0,
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{
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AlwaysPresent = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Left Bar"
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},
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new ArgonSpinnerProgressArc
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Right Bar",
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Scale = new Vector2(-1, 1),
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},
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}
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}
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},
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},
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new ArgonSpinnerTicks(),
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}
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}
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},
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},
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centre = new Container
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centre = new Container
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@ -167,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
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float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
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fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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disc.Rotation = drawableSpinner.RotationTracker.Rotation;
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ticks.Rotation = drawableSpinner.RotationTracker.Rotation;
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}
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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@ -180,12 +225,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
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{
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{
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this.ScaleTo(initial_scale);
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this.ScaleTo(initial_scale);
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this.RotateTo(0);
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ticksContainer.RotateTo(0);
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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{
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{
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// constant ambient rotation to give the spinner "spinning" character.
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// constant ambient rotation to give the spinner "spinning" character.
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this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
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ticksContainer.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
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}
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}
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using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
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using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
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@ -194,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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{
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case ArmedState.Hit:
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case ArmedState.Hit:
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this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
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this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
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this.RotateTo(Rotation + 180, 320);
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ticksContainer.RotateTo(ticksContainer.Rotation + 180, 320);
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break;
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break;
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case ArmedState.Miss:
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case ArmedState.Miss:
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@ -0,0 +1,67 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSpinnerProgressArc : CompositeDrawable
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{
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private const float arc_fill = 0.15f;
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private const float arc_radius = 0.12f;
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private CircularProgress fill = null!;
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private DrawableSpinner spinner = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject, OsuColour colours)
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{
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RelativeSizeAxes = Axes.Both;
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spinner = (DrawableSpinner)drawableHitObject;
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InternalChildren = new Drawable[]
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{
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new CircularProgress
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.White.Opacity(0.25f),
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RelativeSizeAxes = Axes.Both,
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Current = { Value = arc_fill },
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Rotation = 90 - arc_fill * 180,
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InnerRadius = arc_radius,
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RoundedCaps = true,
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},
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fill = new CircularProgress
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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InnerRadius = arc_radius,
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RoundedCaps = true,
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 ? 1 : 0, 120f, (float)Math.Abs(Time.Elapsed));
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fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, arc_fill * spinner.Progress, 120f, (float)Math.Abs(Time.Elapsed));
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fill.Rotation = (float)(90 - fill.Current.Value * 180);
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}
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}
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}
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33
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs
Normal file
33
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs
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@ -0,0 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSpinnerRingArc : CompositeDrawable
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{
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private const float arc_fill = 0.31f;
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private const float arc_radius = 0.02f;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new CircularProgress
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Current = { Value = arc_fill },
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Rotation = -arc_fill * 180,
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InnerRadius = arc_radius,
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RoundedCaps = true,
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};
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}
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}
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}
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