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Fix build errors o.o
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@ -3,6 +3,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using System;
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using System;
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@ -41,12 +41,17 @@ namespace osu.Game.Rulesets.Osu.Replays
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/// <summary>
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/// <summary>
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/// Which button (left or right) to use for the current hitobject.
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/// Which button (left or right) to use for the current hitobject.
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/// Even means LMB will be used to click, odd means RMB will be used.
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/// Even means LMB will be used to click, odd means RMB will be used.
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/// This keeps track of the button previously used for alt/singletap logic.
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/// This keeps track of the button previously used for alt/singletap logic.
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/// </summary>
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/// </summary>
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private int buttonIndex;
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private int buttonIndex;
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public OsuAutoReplay(Beatmap<OsuHitObject> beatmap)
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: base(beatmap)
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{
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}
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protected override void Initialise()
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protected override void Initialise()
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{
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{
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base.Initialise();
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base.Initialise();
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