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Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
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@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps.Formats
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// TODO: Not sure how far back to go, or differences between versions
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}
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private HitObjectParser parser;
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private ConvertHitObjectParser parser;
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private LegacySampleBank defaultSampleBank;
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private int defaultSampleVolume = 100;
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@ -90,16 +90,16 @@ namespace osu.Game.Beatmaps.Formats
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switch (beatmap.BeatmapInfo.RulesetID)
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{
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case 0:
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parser = new Rulesets.Objects.Legacy.Osu.HitObjectParser();
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parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
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break;
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case 1:
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parser = new Rulesets.Objects.Legacy.Taiko.HitObjectParser();
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parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
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break;
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case 2:
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parser = new Rulesets.Objects.Legacy.Catch.HitObjectParser();
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parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
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break;
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case 3:
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parser = new Rulesets.Objects.Legacy.Mania.HitObjectParser();
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parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
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break;
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}
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break;
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