Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.

This commit is contained in:
smoogipooo
2017-04-22 21:33:11 +09:00
parent 99db871e6c
commit 2af9bf1423
22 changed files with 65 additions and 65 deletions

View File

@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps.Formats
// TODO: Not sure how far back to go, or differences between versions
}
private HitObjectParser parser;
private ConvertHitObjectParser parser;
private LegacySampleBank defaultSampleBank;
private int defaultSampleVolume = 100;
@ -90,16 +90,16 @@ namespace osu.Game.Beatmaps.Formats
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
parser = new Rulesets.Objects.Legacy.Osu.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
break;
case 1:
parser = new Rulesets.Objects.Legacy.Taiko.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
break;
case 2:
parser = new Rulesets.Objects.Legacy.Catch.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
break;
case 3:
parser = new Rulesets.Objects.Legacy.Mania.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
break;
}
break;