Merge branch 'master' into websocket-chat-2

This commit is contained in:
Dean Herbert
2022-11-02 14:56:13 +09:00
committed by GitHub
26 changed files with 124 additions and 70 deletions

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@ -47,6 +47,7 @@ namespace osu.Game.Beatmaps
// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
original.BeatmapInfo = original.BeatmapInfo.Clone();
original.ControlPointInfo = original.ControlPointInfo.DeepClone();
return ConvertBeatmap(original, cancellationToken);
}

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@ -25,10 +25,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuBreadcrumbDisplayDirectory(directory, displayName);
[BackgroundDependencyLoader]
private void load()
public OsuDirectorySelectorBreadcrumbDisplay()
{
Height = 50;
Padding = new MarginPadding(15);
}
private class OsuBreadcrumbDisplayComputer : OsuBreadcrumbDisplayDirectory

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@ -9,10 +9,21 @@ namespace osu.Game.Online
{
public abstract class PersistentEndpointClient : IAsyncDisposable
{
/// <summary>
/// An event notifying the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed
/// </summary>
public event Func<Exception?, Task>? Closed;
/// <summary>
/// Notifies the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed.
/// </summary>
/// <param name="exception">The exception that the connection closed with.</param>
protected Task InvokeClosed(Exception? exception) => Closed?.Invoke(exception) ?? Task.CompletedTask;
/// <summary>
/// Connects the client to the remote service to begin processing messages.
/// </summary>
/// <param name="cancellationToken">A cancellation token to stop processing messages.</param>
public abstract Task ConnectAsync(CancellationToken cancellationToken);
public virtual ValueTask DisposeAsync()

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@ -14,7 +14,7 @@ namespace osu.Game.Online
public abstract class PersistentEndpointClientConnector : IDisposable
{
/// <summary>
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
/// Whether the managed connection is currently connected. When <c>true</c> use <see cref="CurrentConnection"/> to access the connection.
/// </summary>
public IBindable<bool> IsConnected => isConnected;
@ -31,7 +31,7 @@ namespace osu.Game.Online
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
/// <summary>
/// Constructs a new <see cref="HubClientConnector"/>.
/// Constructs a new <see cref="PersistentEndpointClientConnector"/>.
/// </summary>
/// <param name="api"> An API provider used to react to connection state changes.</param>
protected PersistentEndpointClientConnector(IAPIProvider api)
@ -126,6 +126,10 @@ namespace osu.Game.Online
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}
/// <summary>
/// Creates a new <see cref="PersistentEndpointClient"/>.
/// </summary>
/// <param name="cancellationToken">A cancellation token to stop the process.</param>
protected abstract Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken);
private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)

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@ -315,7 +315,7 @@ namespace osu.Game
Beatmap.BindValueChanged(beatmapChanged, true);
applySafeAreaConsiderations = LocalConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All);
applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All, true);
}
private ExternalLinkOpener externalLinkOpener;

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@ -259,9 +259,9 @@ namespace osu.Game.Rulesets.Edit
return true;
}
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
{
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
}
public virtual float DurationToDistance(HitObject referenceObject, double duration)

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@ -27,8 +27,9 @@ namespace osu.Game.Rulesets.Edit
/// Retrieves the distance between two points within a timing point that are one beat length apart.
/// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <param name="useReferenceSliderVelocity">Whether the <paramref name="referenceObject"/>'s slider velocity should be factored into the returned distance.</param>
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
float GetBeatSnapDistanceAt(HitObject referenceObject);
float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true);
/// <summary>
/// Converts a duration to a distance without applying any snapping.

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@ -266,6 +266,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Miss, true);
else
updateState(ArmedState.Idle, true);
// Combo colour may have been applied via a bindable flow while no object entry was attached.
// Update here to ensure we're in a good state.
UpdateComboColour();
}
}

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@ -158,7 +158,7 @@ namespace osu.Game.Rulesets
}
catch (Exception e)
{
LogFailedLoad(assembly.FullName, e);
LogFailedLoad(assembly.GetName().Name.Split('.').Last(), e);
}
}
@ -168,14 +168,14 @@ namespace osu.Game.Rulesets
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
protected void Dispose(bool disposing)
{
AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetDependencyAssembly;
}
protected void LogFailedLoad(string name, Exception exception)
{
Logger.Log($"Could not load ruleset {name}. Please check for an update from the developer.", level: LogLevel.Error);
Logger.Log($"Could not load ruleset \"{name}\". Please check for an update from the developer.", level: LogLevel.Error);
Logger.Log($"Ruleset load failed: {exception}");
}

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@ -97,7 +97,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updateSpacing()
{
float distanceSpacingMultiplier = (float)DistanceSpacingMultiplier.Value;
float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject);
float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject, false);
DistanceBetweenTicks = beatSnapDistance * distanceSpacingMultiplier;

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@ -1,22 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class PlayerCheckbox : OsuCheckbox
public class PlayerCheckbox : SettingsCheckbox
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
protected override Drawable CreateControl() => new PlayerCheckboxControl();
public class PlayerCheckboxControl : OsuCheckbox
{
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
}
}
}
}

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@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play.PlayerSettings
@ -24,26 +21,16 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Children = new Drawable[]
{
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundDim
},
dimSliderBar = new PlayerSliderBar<double>
{
LabelText = GameplaySettingsStrings.BackgroundDim,
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundBlur
},
blurSliderBar = new PlayerSliderBar<double>
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = "Toggles:"
},
showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins },
beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours },

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@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.17.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.1028.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.1101.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
<PackageReference Include="Sentry" Version="3.22.0" />
<PackageReference Include="SharpCompress" Version="0.32.2" />