diff --git a/osu.Game/Database/DatabaseWriteUsage.cs b/osu.Game/Database/DatabaseWriteUsage.cs
index 1fd2f23d50..ddafd77066 100644
--- a/osu.Game/Database/DatabaseWriteUsage.cs
+++ b/osu.Game/Database/DatabaseWriteUsage.cs
@@ -26,7 +26,7 @@ namespace osu.Game.Database
/// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit.
///
- public bool IsTransactionLeader = false;
+ public bool IsTransactionLeader;
protected void Dispose(bool disposing)
{
diff --git a/osu.Game/Graphics/Containers/OsuScrollContainer.cs b/osu.Game/Graphics/Containers/OsuScrollContainer.cs
index ed5c73bee6..b9122d254d 100644
--- a/osu.Game/Graphics/Containers/OsuScrollContainer.cs
+++ b/osu.Game/Graphics/Containers/OsuScrollContainer.cs
@@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of to smoothly scroll to the dragged location.
///
- public bool RightMouseScrollbar = false;
+ public bool RightMouseScrollbar;
///
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
index cf5c88b8fd..b671f4c68c 100644
--- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
+++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
@@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Replays
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
/// Disabling this can make replay playback smoother (useful for autoplay, currently).
///
- public bool FrameAccuratePlayback = false;
+ public bool FrameAccuratePlayback;
protected bool HasFrames => Frames.Count > 0;
diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs
index aa3bd2e4b7..088e997de9 100644
--- a/osu.Game/Tests/Visual/PlayerTestScene.cs
+++ b/osu.Game/Tests/Visual/PlayerTestScene.cs
@@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual
///
/// Whether custom test steps are provided. Custom tests should invoke to create the test steps.
///
- protected virtual bool HasCustomSteps { get; } = false;
+ protected virtual bool HasCustomSteps => false;
protected TestPlayer Player;