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Eliminate Overlay.KeyBinding namespace and move everything to Settings.Section.Input
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class RulesetBindingsSection : SettingsSection
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{
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public override Drawable CreateIcon() => ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon
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{
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Icon = OsuIcon.Hot
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};
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public override string Header => ruleset.Name;
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private readonly RulesetInfo ruleset;
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public RulesetBindingsSection(RulesetInfo ruleset)
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{
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this.ruleset = ruleset;
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var r = ruleset.CreateInstance();
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foreach (var variant in r.AvailableVariants)
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Add(new VariantBindingsSubsection(ruleset, variant));
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}
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}
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}
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