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Eliminate Overlay.KeyBinding namespace and move everything to Settings.Section.Input
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@ -8,7 +8,7 @@ using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.KeyBinding;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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namespace osu.Game.Tests.Visual.Settings
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@ -7,7 +7,7 @@ using osu.Framework.Localisation;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Overlays.KeyBinding
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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public class GlobalKeyBindingsSection : SettingsSection
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public class GlobalKeyBindingsSection : SettingsSection
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{
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{
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@ -4,11 +4,11 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.KeyBinding;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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public class KeyBindingPanel : SettingsSubPanel
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public class KeyBindingPanel : SettingsSubPanel
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{
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{
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@ -24,7 +24,7 @@ using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Overlays.KeyBinding
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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public class KeyBindingRow : Container, IFilterable
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public class KeyBindingRow : Container, IFilterable
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{
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{
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@ -13,7 +13,7 @@ using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK;
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namespace osu.Game.Overlays.KeyBinding
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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public abstract class KeyBindingsSubsection : SettingsSubsection
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public abstract class KeyBindingsSubsection : SettingsSubsection
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{
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{
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@ -7,7 +7,7 @@ using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.KeyBinding
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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public class RulesetBindingsSection : SettingsSection
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public class RulesetBindingsSection : SettingsSection
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{
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{
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@ -4,7 +4,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.KeyBinding
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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public class VariantBindingsSubsection : KeyBindingsSubsection
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public class VariantBindingsSubsection : KeyBindingsSubsection
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{
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{
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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