Merge pull request #14355 from frenzibyte/mod-settings-difficulty-cache

Update star difficulty bindables on mod settings change
This commit is contained in:
Dean Herbert
2021-08-19 20:00:48 +09:00
committed by GitHub
9 changed files with 352 additions and 180 deletions

View File

@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
@ -65,6 +66,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("show", () => { infoWedge.Show(); });
AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
{
foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
});
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var instance = rulesetInfo.CreateInstance();

View File

@ -3,7 +3,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
@ -50,32 +49,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
StarRatingDisplay starRating = null;
BindableDouble starRatingNumeric;
AddStep("load display", () =>
{
Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(3f),
};
});
AddStep("transform over spectrum", () =>
{
starRatingNumeric = new BindableDouble();
starRatingNumeric.BindValueChanged(val => starRating.Current.Value = new StarDifficulty(val.NewValue, 1));
this.TransformBindableTo(starRatingNumeric, 10, 10000, Easing.OutQuint);
});
}
[Test]
public void TestChangingStarRatingDisplay()
{
StarRatingDisplay starRating = null;
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1), animated: true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,