Merge pull request #14024 from ekrctb/trail-generation

Move catcher trail generation logic to `CatcherArea` to remove mutual dependency of `Catcher` and `CatcherTrailDisplay`
This commit is contained in:
Dean Herbert
2021-07-28 19:06:44 +09:00
committed by GitHub
8 changed files with 107 additions and 161 deletions

View File

@ -71,11 +71,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private const float caught_fruit_scale_adjust = 0.5f;
[NotNull]
private readonly Container trailsTarget;
private CatcherTrailDisplay trails;
/// <summary>
/// Contains caught objects on the plate.
/// </summary>
@ -88,30 +83,22 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherAnimationState CurrentState
{
get => Body.AnimationState.Value;
private set => Body.AnimationState.Value = value;
get => body.AnimationState.Value;
private set => body.AnimationState.Value = value;
}
private bool dashing;
public bool Dashing
{
get => dashing;
set
{
if (value == dashing) return;
dashing = value;
updateTrailVisibility();
}
}
/// <summary>
/// Whether the catcher is currently dashing.
/// </summary>
public bool Dashing { get; set; }
/// <summary>
/// The currently facing direction.
/// </summary>
public Direction VisualDirection { get; set; } = Direction.Right;
public Vector2 BodyScale => Scale * body.Scale;
/// <summary>
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
/// </summary>
@ -122,10 +109,9 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private readonly float catchWidth;
internal readonly SkinnableCatcher Body;
private readonly SkinnableCatcher body;
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
private double hyperDashModifier = 1;
private int hyperDashDirection;
@ -138,9 +124,8 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
public Catcher([NotNull] Container trailsTarget, [NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
{
this.trailsTarget = trailsTarget;
this.droppedObjectTarget = droppedObjectTarget;
Origin = Anchor.TopCentre;
@ -164,7 +149,7 @@ namespace osu.Game.Rulesets.Catch.UI
// offset fruit vertically to better place "above" the plate.
Y = -5
},
Body = new SkinnableCatcher(),
body = new SkinnableCatcher(),
hitExplosionContainer = new HitExplosionContainer
{
Anchor = Anchor.TopCentre,
@ -177,15 +162,6 @@ namespace osu.Game.Rulesets.Catch.UI
private void load(OsuConfigManager config)
{
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
trails = new CatcherTrailDisplay(this);
}
protected override void LoadComplete()
{
base.LoadComplete();
// don't add in above load as we may potentially modify a parent in an unsafe manner.
trailsTarget.Add(trails);
}
/// <summary>
@ -307,10 +283,7 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashTargetPosition = targetPosition;
if (!wasHyperDashing)
{
trails.DisplayEndGlow();
runHyperDashStateTransition(true);
}
}
}
@ -326,13 +299,9 @@ namespace osu.Game.Rulesets.Catch.UI
private void runHyperDashStateTransition(bool hyperDashing)
{
updateTrailVisibility();
this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
@ -341,13 +310,6 @@ namespace osu.Game.Rulesets.Catch.UI
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
DEFAULT_HYPER_DASH_COLOUR;
hyperDashEndGlowColour =
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
hyperDashColour;
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
runHyperDashStateTransition(HyperDashing);
@ -358,7 +320,7 @@ namespace osu.Game.Rulesets.Catch.UI
base.Update();
var scaleFromDirection = new Vector2((int)VisualDirection, 1);
Body.Scale = scaleFromDirection;
body.Scale = scaleFromDirection;
caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
// Correct overshooting.