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Merge pull request #14024 from ekrctb/trail-generation
Move catcher trail generation logic to `CatcherArea` to remove mutual dependency of `Catcher` and `CatcherTrailDisplay`
This commit is contained in:
@ -71,11 +71,6 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private const float caught_fruit_scale_adjust = 0.5f;
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[NotNull]
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private readonly Container trailsTarget;
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private CatcherTrailDisplay trails;
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/// <summary>
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/// Contains caught objects on the plate.
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/// </summary>
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@ -88,30 +83,22 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherAnimationState CurrentState
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{
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get => Body.AnimationState.Value;
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private set => Body.AnimationState.Value = value;
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get => body.AnimationState.Value;
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private set => body.AnimationState.Value = value;
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}
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private bool dashing;
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public bool Dashing
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{
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get => dashing;
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set
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{
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if (value == dashing) return;
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dashing = value;
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updateTrailVisibility();
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}
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}
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/// <summary>
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/// Whether the catcher is currently dashing.
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/// </summary>
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public bool Dashing { get; set; }
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/// <summary>
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/// The currently facing direction.
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/// </summary>
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public Direction VisualDirection { get; set; } = Direction.Right;
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public Vector2 BodyScale => Scale * body.Scale;
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/// <summary>
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/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
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/// </summary>
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@ -122,10 +109,9 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly float catchWidth;
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internal readonly SkinnableCatcher Body;
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private readonly SkinnableCatcher body;
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private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
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private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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@ -138,9 +124,8 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly DrawablePool<CaughtBanana> caughtBananaPool;
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private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
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public Catcher([NotNull] Container trailsTarget, [NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
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public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
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{
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this.trailsTarget = trailsTarget;
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this.droppedObjectTarget = droppedObjectTarget;
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Origin = Anchor.TopCentre;
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@ -164,7 +149,7 @@ namespace osu.Game.Rulesets.Catch.UI
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// offset fruit vertically to better place "above" the plate.
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Y = -5
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},
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Body = new SkinnableCatcher(),
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body = new SkinnableCatcher(),
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hitExplosionContainer = new HitExplosionContainer
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{
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Anchor = Anchor.TopCentre,
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@ -177,15 +162,6 @@ namespace osu.Game.Rulesets.Catch.UI
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private void load(OsuConfigManager config)
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{
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hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
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trails = new CatcherTrailDisplay(this);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// don't add in above load as we may potentially modify a parent in an unsafe manner.
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trailsTarget.Add(trails);
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}
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/// <summary>
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@ -307,10 +283,7 @@ namespace osu.Game.Rulesets.Catch.UI
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hyperDashTargetPosition = targetPosition;
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if (!wasHyperDashing)
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{
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trails.DisplayEndGlow();
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runHyperDashStateTransition(true);
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}
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}
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}
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@ -326,13 +299,9 @@ namespace osu.Game.Rulesets.Catch.UI
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private void runHyperDashStateTransition(bool hyperDashing)
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{
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updateTrailVisibility();
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this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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}
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private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
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protected override void SkinChanged(ISkinSource skin)
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{
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base.SkinChanged(skin);
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@ -341,13 +310,6 @@ namespace osu.Game.Rulesets.Catch.UI
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skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
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DEFAULT_HYPER_DASH_COLOUR;
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hyperDashEndGlowColour =
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skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
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hyperDashColour;
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trails.HyperDashTrailsColour = hyperDashColour;
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trails.EndGlowSpritesColour = hyperDashEndGlowColour;
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flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
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runHyperDashStateTransition(HyperDashing);
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@ -358,7 +320,7 @@ namespace osu.Game.Rulesets.Catch.UI
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base.Update();
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var scaleFromDirection = new Vector2((int)VisualDirection, 1);
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Body.Scale = scaleFromDirection;
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body.Scale = scaleFromDirection;
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caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
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// Correct overshooting.
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