Address linting issues

This commit is contained in:
Drew DeVault
2017-03-22 06:25:49 -04:00
parent 267238dc27
commit 2b1d31e69c
4 changed files with 5 additions and 11 deletions

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@ -1,11 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
namespace osu.Desktop.VisualTests.Beatmaps
{

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@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania.UI;
@ -17,7 +16,6 @@ using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko.UI;
using System.Collections.Generic;
using osu.Framework.Graphics.Textures;
using osu.Desktop.VisualTests.Beatmaps;
namespace osu.Desktop.VisualTests.Tests

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@ -8,7 +8,6 @@ using osu.Framework.Screens.Testing;
using osu.Game.Beatmaps;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
@ -24,7 +23,6 @@ namespace osu.Desktop.VisualTests.Tests
protected Player Player;
private BeatmapDatabase db;
public override string Description => @"Showing everything to play the game.";
[BackgroundDependencyLoader]