Replace comparison references to HitResult.Miss with IsHit

This commit is contained in:
Bartłomiej Dach
2020-10-02 22:57:49 +02:00
parent 36dbb1b70a
commit 2b1ef16f89
15 changed files with 17 additions and 17 deletions

View File

@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result != HitResult.Miss)
if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{

View File

@ -250,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss)
if (TailCircle.IsHit)
base.PlaySamples();
}