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Replace comparison references to HitResult.Miss with IsHit
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@ -250,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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// rather than doing it this way, we should probably attach the sample to the tail circle.
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// this can only be done after we stop using LegacyLastTick.
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if (TailCircle.Result.Type != HitResult.Miss)
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if (TailCircle.IsHit)
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base.PlaySamples();
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}
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