mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
add OverlayActivation enum
+ fix Toolbar being toggleable when it shouldn't be able to + allow opening overlays in MenuState.Initial again
This commit is contained in:
@ -20,6 +20,7 @@ using osu.Game.Input.Bindings;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -27,8 +28,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<MenuState> StateChanged;
|
||||
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
@ -137,10 +137,7 @@ namespace osu.Game.Screens.Menu
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
|
||||
}
|
||||
allowOverlays.BindTo(game.AllowOverlays);
|
||||
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
@ -332,19 +329,19 @@ namespace osu.Game.Screens.Menu
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
logoTracking = false;
|
||||
allowOverlays.Value = OverlayActivation.Disabled;
|
||||
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
hideOverlaysOnEnter.Value = true;
|
||||
allowOpeningOverlays.Value = false;
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
|
||||
logo.ScaleTo(1, 800, Easing.OutExpo);
|
||||
}, 150);
|
||||
|
||||
if(state != MenuState.Exit)
|
||||
allowOverlays.Value = OverlayActivation.All;
|
||||
}, 150);
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
case MenuState.Play:
|
||||
@ -365,9 +362,6 @@ namespace osu.Game.Screens.Menu
|
||||
logoTracking = true;
|
||||
|
||||
logo.Impact();
|
||||
|
||||
hideOverlaysOnEnter.Value = false;
|
||||
allowOpeningOverlays.Value = true;
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -19,7 +20,6 @@ namespace osu.Game.Screens.Menu
|
||||
private Color4 iconColour;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
protected override bool AllowOpeningOverlays => false;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
@ -93,6 +93,8 @@ namespace osu.Game.Screens.Menu
|
||||
LoadComponentAsync(intro = new Intro());
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
|
||||
AllowOverlays.Value = OverlayActivation.Disabled;
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.IO.Archives;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -32,7 +33,6 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel seeya;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
protected override bool AllowOpeningOverlays => false;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
@ -77,6 +77,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
welcome = audio.Sample.Get(@"welcome");
|
||||
seeya = audio.Sample.Get(@"seeya");
|
||||
|
||||
AllowOverlays.Value = OverlayActivation.Disabled;
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
@ -25,7 +26,6 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
|
||||
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != MenuState.Initial;
|
||||
|
||||
@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
|
||||
},
|
||||
sideFlashes = new MenuSideFlashes(),
|
||||
};
|
||||
|
||||
buttons.StateChanged += state => UpdateOverlayStates?.Invoke();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -78,6 +80,8 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
preloadSongSelect();
|
||||
|
||||
AllowOverlays.Value = OverlayActivation.Disabled;
|
||||
}
|
||||
|
||||
private void preloadSongSelect()
|
||||
|
Reference in New Issue
Block a user