Merge branch 'master' into better-skin-hashing

This commit is contained in:
Dean Herbert
2020-09-14 20:16:33 +09:00
19 changed files with 209 additions and 146 deletions

View File

@ -27,6 +27,17 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
}
[Test]
public void TestSelectedObjects()
{
HitCircle obj = null;
AddStep("add hitobject", () => editorBeatmap.Add(obj = new HitCircle { StartTime = 1000 }));
AddStep("select hitobject", () => editorBeatmap.SelectedHitObjects.Add(obj));
AddAssert("confirm 1 selected", () => editorBeatmap.SelectedHitObjects.Count == 1);
AddStep("deselect hitobject", () => editorBeatmap.SelectedHitObjects.Remove(obj));
AddAssert("confirm 0 selected", () => editorBeatmap.SelectedHitObjects.Count == 0);
}
[Test]
public void TestUndoFromInitialState()
{

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@ -6,9 +6,11 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
@ -143,6 +145,29 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
}
[Test]
public void TestModSelectInput()
{
TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddStep("Change ruleset to osu!taiko", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(Key.Number2);
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(Key.Number2);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
}
private void pushEscape() =>
AddStep("Press escape", () => pressAndRelease(Key.Escape));

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@ -231,7 +231,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
private IEnumerable<Dropdown<CollectionMenuItem>.DropdownMenu.DrawableDropdownMenuItem> getCollectionDropdownItems()
=> control.ChildrenOfType<CollectionFilterDropdown>().Single().ChildrenOfType<Dropdown<CollectionMenuItem>.DropdownMenu.DrawableDropdownMenuItem>();
private IEnumerable<Dropdown<CollectionFilterMenuItem>.DropdownMenu.DrawableDropdownMenuItem> getCollectionDropdownItems()
=> control.ChildrenOfType<CollectionFilterDropdown>().Single().ChildrenOfType<Dropdown<CollectionFilterMenuItem>.DropdownMenu.DrawableDropdownMenuItem>();
}
}