Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes

This commit is contained in:
Joppe27 2022-10-18 23:47:26 +02:00
parent a76a039722
commit 2b5f12e4fb
2 changed files with 4 additions and 5 deletions

View File

@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
TimeRange = { Value = 5000 }, TimeRange = { Value = 5000 },
}; };
[BackgroundDependencyLoader] [Test]
private void load() public void DrumrollTest()
{ {
AddStep("Drum roll", () => SetContents(_ => AddStep("Drum roll", () => SetContents(_ =>
{ {

View File

@ -4,7 +4,6 @@
#nullable disable #nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
@ -16,8 +15,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[TestFixture] [TestFixture]
public class TestSceneDrawableHit : TaikoSkinnableTestScene public class TestSceneDrawableHit : TaikoSkinnableTestScene
{ {
[BackgroundDependencyLoader] [Test]
private void load() public void TestHits()
{ {
AddStep("Centre hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime()) AddStep("Centre hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
{ {