diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index d599ebd893..cbc2a20328 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -14,6 +14,7 @@ using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose; using osuTK; @@ -100,21 +101,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private bool deleteSelected() { - int countDeleted = 0; - - foreach (var piece in Pieces) - { - if (piece.IsSelected.Value) - { - slider.Path.ControlPoints.RemoveAt(piece.Index); - countDeleted++; - } - } + List toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.Index).Select(i => slider.Path.ControlPoints[i]).ToList(); // Ensure that there are any points to be deleted - if (countDeleted == 0) + if (toRemove.Count == 0) return false; + foreach (var c in toRemove) + slider.Path.ControlPoints.Remove(c); + // If there are 0 remaining control points, treat the slider as being deleted if (slider.Path.ControlPoints.Count == 0) {