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Add a default sprite representation to allow better placeholder display in skin editor toolbox
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osuTK;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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@ -62,7 +63,13 @@ namespace osu.Game.Skinning
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var texture = textures.Get(component.LookupName);
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var texture = textures.Get(component.LookupName);
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if (texture == null)
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if (texture == null)
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return null;
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{
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return new SpriteIcon
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{
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Size = new Vector2(100),
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Icon = FontAwesome.Solid.QuestionCircle
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};
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}
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return new Sprite { Texture = texture };
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return new Sprite { Texture = texture };
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}
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}
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@ -87,7 +94,8 @@ namespace osu.Game.Skinning
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Items = Source.AvailableFiles;
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if (Source.AvailableFiles.Any())
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Items = Source.AvailableFiles;
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}
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}
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}
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}
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}
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}
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